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FSX create linetopoint problem

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china
Hello, When I try to create street light, I set the minimum and maximum distance of 200 meters per light object, but the result is still very dense, no matter I tried 400 and 800, the result is the same, it doesn't change.
Linetopoint|FTYPE="LINE"|SINGLE|200;200|0;0|50|String;type|light|hdg
Please help
 

arno

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Hi,

You should see in the log file that more or less points are being created based on the distance that you enter. Do you see that difference in the log?

When you say it looks the same, I assume you mean in the simulator. So it might also be the problem is later in your script where you make the actual lights.
 
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11
Country
china
thank you arno, where can I find the log file ?
the script is that:
ImportOGR|bangkok.osm|*|highway|NOREPROJ
SPLITGRID|AGN|*|FROMFILE="bangkok.osm"
Linetopoint|FTYPE="LINE"|SINGLE|200;200|0;0|50|String;type|light|hdg
CreateXMLLibObj|type="light"|{c3538ea8-fec3-4352-ab25-b83ab41dbecf}|hdg|0|0|1|NOAUTOGENSUPPRESSION
ExportBGL|FSX|light|F:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Addon Scenery
 

arno

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Hi,

The script looks OK.

The event log is shown at the bottom of the screen when you run your script.
 
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china
Hi Arno,
I have tested it again, the number of files produced is the same, no matter I set the distance 200,400 or 600, the number of bgl files exported is the same, it doesn't change
 

arno

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Of course the number of files are the same. Each file covers one cell of the area being processed. You should see that you get smaller or bigger files based on the amount of light points that you make.
 
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11
Country
china
It made no difference in the file size, even l have tried to set the distance to 50000 and the result is the light objects still very dense as shown in the screenshot
 

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arno

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Could it be you have old versions of the bgl file still active?

And how does the event log look when you vary the distance?
 
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11
Country
china
I remove the previous bgl files everytime I export the new ones
 

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  • log.txt
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arno

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Hi,

I don't think your data is using WGS84 projection. If your OSM file only contains singapore, it should never give 309160 autogen cells. This seems to indicate your data covers around 800 by 800 km of data. Or does your data cover a much larger area? If the units of your input data are different, it might affect the placing of the points as well.

And when you change the distance between the points, do you see the log line from the LineToPoint step changes?

Code:
LineToPoint    Information    Created 74822 point features

Another tip, when placing BGL XML objects, you don't need to use the AGN size grid. If you make the grid a bit bigger, you will get less output files.
 
Messages
35
Country
italy
I used this same script and i have this error:
14:00 MDLXWriter Error Failed to locate Prepar3Dv2 XtoMDL, please update the path in the options
how can I solve?
And Light.dds i have this texture file, it can be used?

Thanks Giovambattista
 

arno

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Hi,

Let me check, I have changed something recently in the BGL exporter to check if XtoMDL is also there. But scenProc has no option to specify the XtoMDL path indeed, so that is way you get this message now. When the registry paths to the SDK are OK it should work automatically.
 
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