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FSXA Create road terrain vectors

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italy
Hello to all. I tried to convert the shp data of the roads to create the bgl. shp2vec gives me an error probably due to the .dbf file. Can someone help me?

I also tried to understand how to do it with scenproc but I didn't find enough documentation.

Greetings from Italy
 

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Hi,

I have moved your post into a new thread, as it is a new problem.

When you try to process your data with shp2vec you need to make sure that the data has the attributes as specified in the SDK. That means you need a UUID for each feature and also the attributes that tell shp2vec how to process the data.

If you look at section 5.9 of the scenProc manual you find a sample script there to create the terrain vectors using scenProc. All you need to do is adjust the filters to match the attributes of your data. You need to have the development release of scenProc for this to work btw.
 
Thanks for your availability. very kind, using the example file a little while ago I managed to make the first .bgl with the streets. Preview on the screen. Unfortunately I see the streets if loaded alone, but they do not overlap on my photoreal scenario. I also try with sceneproc dk
 

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Hi,

Did you make roads or freeway traffic? Roads will not show on top of photoreal scenery, they are hidden by it. With freeway traffic you will get the traffic on your photoreal.
 
I'm trying to create the roads. (freeway is different method? it can be shown on photoreal) Do you believe that these 9 .bgl matters inside the squares, which I know; importing all 9 into sceneproc, (section 5.9 script) could this overwrite the final BGL?
 

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