Hi Arno,
I added some autogen in Annotator for an area south of Berlin. Next thing I wanted to to is to have ScenProc convert it to SHP and back to AGN to "batch" change some GUIDs since that is not possible in Annotator (for all I know).
While doing that I discovered a strange problem: All vegetation rectangles are offset, but not the generic buildings, row houses and polyline buildings (see attached screens).
The process of exporting the original AGNs to SHP seems to work fine. The resulting SHP file (sample part of it is attached) doesn't show anything offset.
Code used:
After that I'm using the same SHP that ScenProc created to create new AGNs - just with a few GUID changes. Code used:
Unlike most others I'm never using polygonal vegetation for several reasons, that's propably the reason no one has posted about this before?
Bests,
Sascha
I added some autogen in Annotator for an area south of Berlin. Next thing I wanted to to is to have ScenProc convert it to SHP and back to AGN to "batch" change some GUIDs since that is not possible in Annotator (for all I know).
While doing that I discovered a strange problem: All vegetation rectangles are offset, but not the generic buildings, row houses and polyline buildings (see attached screens).
The process of exporting the original AGNs to SHP seems to work fine. The resulting SHP file (sample part of it is attached) doesn't show anything offset.
Code used:
Code:
IMPORTAGN|E:\FS_Design\BBI\Texture|CREATEFEATURES
#
MERGEGRID
#
EXPORTSHP|*|BER_AGN
After that I'm using the same SHP that ScenProc created to create new AGNs - just with a few GUID changes. Code used:
Code:
IMPORTSHP|BER_AGN_0_a.shp|*|NOREPROJ
#
SPLITGRID|AGN|FROMFILE=BER_AGN_0_a.shp
SETAGNBUILDINGHEIGHT|*|1.0;0.5;0.0;0,0
#
CREATEAGNGENBUILD|FTYPE=POLYGON;AGNTYPE=AGNGenericBuilding;GUID=00000000-0000-0000-0000-000000000000|{00000000-0000-0000-0000-000000000000}
CREATEAGNGENBUILD|FTYPE=POLYGON;AGNTYPE=AGNGenericBuilding;GUID=311de8c7-e596-4e28-a94d-da09d0252ce4|{6089a0bd-ced1-4c47-9a9e-64cdd0e16983}
#Extrusion PolyBldg
CREATEAGNPOLYBUILD|FTYPE=POLYGON;AGNTYPE=AGNGenericBuilding;GUID=99ee3fe6-544f-41fa-a6ce-88c786ece27f;EXTRUSION=0.014828909188509|{99ee3fe6-544f-41fa-a6ce-88c786ece27f}|0.014828909188509|closed
CREATEAGNPOLYBUILD|FTYPE=POLYGON;AGNTYPE=AGNGenericBuilding;GUID=99ee3fe6-544f-41fa-a6ce-88c786ece27f;EXTRUSION=0.00882149860262871|{99ee3fe6-544f-41fa-a6ce-88c786ece27f}|0.00882149860262871|closed
CREATEAGNPOLYBUILD|FTYPE=POLYGON;AGNTYPE=AGNGenericBuilding;GUID=99ee3fe6-544f-41fa-a6ce-88c786ece27f;EXTRUSION=0.00864095985889435|{99ee3fe6-544f-41fa-a6ce-88c786ece27f}|0.00864095985889435|closed
CREATEAGNPOLYBUILD|FTYPE=POLYGON;AGNTYPE=AGNGenericBuilding;GUID=99ee3fe6-544f-41fa-a6ce-88c786ece27f;EXTRUSION=-0.0123928263783455|{99ee3fe6-544f-41fa-a6ce-88c786ece27f}|-0.0123928263783455|closed
CREATEAGNPOLYBUILD|FTYPE=POLYGON;AGNTYPE=AGNGenericBuilding;GUID=99ee3fe6-544f-41fa-a6ce-88c786ece27f;EXTRUSION=0.0124891744926572|{99ee3fe6-544f-41fa-a6ce-88c786ece27f}|0.0124891744926572|closed
CREATEAGNROWHOUSE|FTYPE=POLYGON;AGNTYPE=AGNRowHouse
#Broadleaf
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=1140cda0-78bc-449a-b2be-2147854d8562|{1140cda0-78bc-449a-b2be-2147854d8562}
#Elm 8-15m Young
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=2ce9ea1e-307e-4e20-b04a-dbce7de9157d|{2ce9ea1e-307e-4e20-b04a-dbce7de9157d}
#Larch Thin 9-15m Young
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=3bbd0f03-ebef-41d7-abd6-a075b7d87568|{3bbd0f03-ebef-41d7-abd6-a075b7d87568}
#Norway Spruce 6-11m Young
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=68e6d411-8b3e-467a-85ca-74dd5bee6d96|{68e6d411-8b3e-467a-85ca-74dd5bee6d96}
#Oak 6-18 City -> Oak 6-11m Young
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=7ffdef21-fd5d-44dc-89e4-bee8bbd0a16d|{b366dad3-a8e7-44ae-9bf3-bb1584e01270}
#Poplar 20-28 Mature
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=966b25e1-a19e-4237-b3b3-0062b760d56b|{966b25e1-a19e-4237-b3b3-0062b760d56b}
#Poplar 8-24m City
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=a13525af-db3d-41ee-96d0-708ae3e40182|{a13525af-db3d-41ee-96d0-708ae3e40182}
#Coniferous Forest -> Norway Spruce 6-8m City
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=a4a30975-075c-49ec-87fb-7e0931cb5004|{e34179d0-393d-4fba-b25e-f65e8c0ec8b6}
#Oak 6-11m Young
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=b366dad3-a8e7-44ae-9bf3-bb1584e01270|{b366dad3-a8e7-44ae-9bf3-bb1584e01270}
#Forest City Wet
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=b7c05b80-45e9-4faf-9548-6a3e59c02dd6|{b7c05b80-45e9-4faf-9548-6a3e59c02dd6}
#Mixed Forest -> Forest City Wet
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=c9dc45ae-f240-42a9-a137-b7617452a308|{b7c05b80-45e9-4faf-9548-6a3e59c02dd6}
#Bush Bayberry 2-8ft
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=e0d8e282-1baa-4f85-8abe-9263104c2f6c|{e0d8e282-1baa-4f85-8abe-9263104c2f6c}
#Norway Spruce 6-8m City
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=e34179d0-393d-4fba-b25e-f65e8c0ec8b6|{e34179d0-393d-4fba-b25e-f65e8c0ec8b6}
#Elm 8-18m City -> Elm 8-15m Young
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=ef4f8bc2-ca2c-482c-a4e2-f35d1b248370|{2ce9ea1e-307e-4e20-b04a-dbce7de9157d}
#Larch thin 9-20m City
CREATEAGNRECTVEG|FTYPE=POLYGON;AGNTYPE=AGNRectangularVegetation;GUID=f498c62e-7caa-49f7-971e-f8ca1aa5dfa8|{f498c62e-7caa-49f7-971e-f8ca1aa5dfa8}
WRITEAGNFILES|FSX|E:\FS_Design\BBI\Texture
Unlike most others I'm never using polygonal vegetation for several reasons, that's propably the reason no one has posted about this before?
Bests,
Sascha


