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CreateXMLLibObj - Pitch and Bank

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france
Good morning
try to add pitch and bank into CreateXMLLibObj command; sceneproc not allowing to enter pitch and bank attributes

any idea
thanks
jd
 
Hi,

Correct, pitch and bank was never implemented, because for most scenery objects these are not used. So there never was a need to add them. I am not sure if adding them would not make it more confusing as that adds even more attributes for the user to set.

Do you want to have a fixed value for them or would it be driven by your data?
 
Hi,

I have modified the step now so that you can set the pitch and roll as well. You can specify the heading, pitch and roll in the same argument (separated by a semicolon). See the manual for some examples.

The new development release should be online later tonight.
 
excellent Arno;
work like a charm !
any suggestion for slope analysis software to calculate upward and downward slopes? possibly with positive and negative output for upward and downward slopes ; to align objects correctly according to the slope inclination ?
 
Do you have custom elevation data in your scenery? Then the source data could be used for the slope maybe.
 
Yes, if you want it to run over the default scenery it is hard indeed. In that case you would have to read the default elevation data somehow to calculate the slope. That is quite a hurdle indeed.
 
Arno
good day
would be possible to implement objects scale reading from shape file attribute ?
sorry for another request
j
 
From memory I would say that's implemented already. Did yiu check the manual?
 
Hi,

Behind my PC now and checked the manual. The scale argument already supports using an attribute name from the SHP file.
 
good morning Arno;

snapToGround="TRUE" snapToNormal="FALSE"

possible to have those 2 variables added to output xml ?
have a nice day
 
Those two options are for MSFS, not? Adding support to write MSFS xml files is on the wishlist.

I'm also not whats the difference between snap to ground and placing an object at 0 AGL. Sounds the same to me.
 
Hi,

By now I have added the snapToGround and snapToNormal attributes in scenProc as well. But when studying the MSFS BGL files I also found out that these attributes are actually not stored in the BGL file by the package tool. So they might not be that important.
 
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