• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Creating a triangular component

Messages
24
Country
england
Hi, can you help a relative newbie to FSDS 3.5.1
I am trying to create a triangular cross-section component to form the sloping roof section of a window on a Nissen hut. What is the best way to do it? I can create a template & extrude it to the length I want, but I find that sometimes it doesn't appear correctly. The item needs to be flat on the bottom, 4 ft wide by 6 ft long and 1.33 ft tall on one of the 6 ft edges (ie a right-angle triangle cross-section).
Many thanks,
 
#1 Try a three point cylinder, shaped to size.

#2 Create a plane, shape to size, copy/paste/flip-x

#3 Create a FOUR point cylinder, shape/scale to size and then delete the "unused" points.
 
Hi Felix,
Used your method #1 and it's done exactly what I wanted, so many, many thanks & it was so easy as well!
 
I'm glad it could help.

In modelling, I usually try to visualize what I'm modelling in as basic primitive objects as I can. From there it's a matter of using the modelling program to finish the primitive to the final shape.
 
Back
Top