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Creating Library objects

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21
Is it possible to create library objects with FSDS? If so how?

I find object placement using lat and lon coordinates tedious to say the least, editing XML is even more tedious.

If library objects can be created they can at least be placed with ad ons like instant scenery

Cheers

Ian
 
One of several options. Make the mdl files with FSDS, combine them into library files with LibraryCreatorXML and place them with ObPlacer_XML or Whisplacer.
 
One of several options. Make the mdl files with FSDS, combine them into library files with LibraryCreatorXML and place them with ObPlacer_XML or Whisplacer.

Another option is from FSDS to LibraryMaker and place them with Instant Scenery...but the ArnoTools are ofcourse Freeware:)

Regards.
Bert
 
Once you compile them as scenery models, you then make them into a scenery library using the tools mentioned above. Once that's done, they can be placed with a variety of scenery placement programs, I use Sbuilder for my work.

But know, that when compiling an FSDS scenery model, directly as a .mdl file, the LOD feature will not work. It only works if the scenery model is compiled directly as a bgl file and that is a pain to use to accurately place scenery.
 
Hi Mike,

But know, that when compiling an FSDS scenery model, directly as a .mdl file, the LOD feature will not work. It only works if the scenery model is compiled directly as a bgl file and that is a pain to use to accurately place scenery.

That is a bit weird. I thought FSDS also calls the MDL compiler under water when you compile to BGL directly. And it then compiles it with BGLComp and a little XML file into a BGL. So I would expect the same functionality.

Maybe it would be interesting to examine the BGL file in a little more detail (especially extract the MDL again and compare it with the direct MDL output).
 
Arno, I don't quite understand what you are saying. All I know is that I can not get scenery LODs to work if I compile the model directly to a .mdl file and then place it with a scenery placer like SBuilder. Nor will night textures show.

I haven't done it yet, but I believe that if I compile the model directly as a scenery .bgl, instead of a .mdl file, that the LODs will work in that case.

I'm testing this out with a British aircraft carrier I've made to use with our AI packages. So I should have some results to compare by the end of this week.

But by all means, if anyone out there knows how to compile an FSDS v3.5 scenery object with multiple LODs, directly into a mdl file to be placed with an object placement program, please share the secret, because I can't get it to work.
 
Hi Mike,

If you have an object and can send me both the MDL output and the BGL output, I think I could compare it for you. Would be interesting to see the differences.
 
I'll send you the carrier I'm working on later this week when I get it closer to completion.
 
I had a hassle trying to get the .bgl to compile. Finally I did. Now when I try to place the object with Instant Scenery I can only place it in Seattle and sorroundings. Could it be that FSDS is generation it as a "demo", even though I have a registered program or the placer is not working???..(am talking FSX)
 
Hi,

Sounds like you did not compile it as a library, but that the BGL file also contains some placement. For example at the default Seattle location. In that case the object will become geo-locked to that area.

So make sure you put only the MDL file into your BGL, so that it is a proper library and that it does not contain any placement.
 
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