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Creating lower resolution bmps/dds

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canada
Hey,

I have a set of virtual cockpit textures which work great in my sim but the PC takes a bit of a beating whilst doing so. The files are dds format and I'm used to 1024x1024 bmps and not so much dds. Hence, I was wondering if there is a way to reduce the quality of these larger dds files slightly to optimize frames? I understand the dds files are 2048x2048 and need to be the same size after any alteration, but how do I manipulate the actual quality of the files themselves? Reduce pixels per inch or something? I'm fairly new to texture editing so need some help here.

Thanks
 
For FS it doesn’t matter for the sim whether textures are 2048x2048 or 1024x1024, they’ll still display fine. What bitmap editor are you using?
First save backup copies somewhere safe, then load each into your editor, resize to 1024x1024 and save. You can do this directly in Paint.NET, or with the nVidia plugin in Photoshop. Make sure you’re saving in the same .dds format as the original.

I wonder why your PC struggles with 2048 textures in a VC model? If this is your own work, is it just an old PC or have you lots of small parts mapped to the same 2048 texture? I did that once, a bunch of panel fixings all mapped to a 2048 texture, and it caned frame rates. The answer was to attach them all together as a single object and frame rates threw off their lead boots. So instead of (say) 60 small objects referencing the 2048 texture, there was one! Result.
 
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Make sure to only edit a few textures at a time as the converter has a memory issue that'll make it crash if you throw too many at it at once.

Also, if a texture does not have an alpha channel, you can also try to compress it as DXT1, which will cut filesize by 75%.
 
Im using gimp and DXTBMP. Ok, ill have a play around. I use MCX a fair bit too and understand Arno provided the ability to be able to combine texture sheets so ill look into that as well. Ill experiment with 1024x1024 and dxt1 first though. Thanks for the suggestions:)


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Combining texture sheets is not advisable for aircraft as a lot of things can break during the export process.

Using GIMP is totally okay, but converting can become a bit of a chore when lots of textures are involved.
 
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