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Hi All,
I'm creating a lot of photosceneries with SBuilderX from Google images. Now I want to create winter textures from these images.
I used this simple method:
1. Reduce threshold of the image to about 80
2. Reverse colors
3. Lighten the colors
4. Combine the black and white image with the original.
In Gimp, the result gives this, which is exported to BMP (24 bit) and compiled with resample.exe
Combining the two image is nice since you can keep some colors like this tenis court:
But in FSX, I get this result after compilation:

Any Idea of what happened ?? Thanks !!
This is my .INF file content, in case:
[Source]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X78804X78862Y92249Y92300_hiver.BMP"
Variation = January, February, March, April, December
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 46.9568240160942
ulxMap = -71.7791748046875
xDim = 5.36441802978516E-06
yDim = 3.66314736883072E-06
[Destination]
DestDir = "."
DestBaseFileName = "Lac_sept-ile_Photo03_hiver"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
I'm creating a lot of photosceneries with SBuilderX from Google images. Now I want to create winter textures from these images.
I used this simple method:
2. Reverse colors
3. Lighten the colors
4. Combine the black and white image with the original.
In Gimp, the result gives this, which is exported to BMP (24 bit) and compiled with resample.exe
Combining the two image is nice since you can keep some colors like this tenis court:
But in FSX, I get this result after compilation:
Any Idea of what happened ?? Thanks !!
This is my .INF file content, in case:
[Source]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L17X78804X78862Y92249Y92300_hiver.BMP"
Variation = January, February, March, April, December
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 46.9568240160942
ulxMap = -71.7791748046875
xDim = 5.36441802978516E-06
yDim = 3.66314736883072E-06
[Destination]
DestDir = "."
DestBaseFileName = "Lac_sept-ile_Photo03_hiver"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85



