Hello all
I would like to know if someone could tell me how to create an array of bright edge in FSDS 3.5.1 , I already try a whole thing but nothing works until the .
I'm looking to do a bright illumination for night flying , which gauges the only enlightened or at least the play on which come to put the gauges .
For this I differente questions.
Following different tutorial that I followed and applied my room did not enlightened .
Firstly, after the explanations provided in the folder using FSDS3.5.1 , it indicates that for the lighting of the dashboard , it must once have creates pieces Panel light switch , layer alpha must be white . Is this correct?
Then they must be the property of the material used ?
The texture should it have a number of specific pixel in because it seems that the light texture should be 256 pixel, is this correct ?
On after the tutorials I've seen it seems textures must be reversed on the Y axis, but it does it say that Y axis of the room must be particular place so that it works ?
I 'm sorry to ask you all this, but I tried so many things and the final is not working I'm a bit lost , totally see .
Thanking you in advance for your light.
I would like to know if someone could tell me how to create an array of bright edge in FSDS 3.5.1 , I already try a whole thing but nothing works until the .
I'm looking to do a bright illumination for night flying , which gauges the only enlightened or at least the play on which come to put the gauges .
For this I differente questions.
Following different tutorial that I followed and applied my room did not enlightened .
Firstly, after the explanations provided in the folder using FSDS3.5.1 , it indicates that for the lighting of the dashboard , it must once have creates pieces Panel light switch , layer alpha must be white . Is this correct?
Then they must be the property of the material used ?
The texture should it have a number of specific pixel in because it seems that the light texture should be 256 pixel, is this correct ?
On after the tutorials I've seen it seems textures must be reversed on the Y axis, but it does it say that Y axis of the room must be particular place so that it works ?
I 'm sorry to ask you all this, but I tried so many things and the final is not working I'm a bit lost , totally see .
Thanking you in advance for your light.


