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P3D v4 curb offset MCX

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unitedstates
Hi guys, first of all Happy Holidays to everybody!

Now with the issue I am facing. I am currently trying to model curbs for a parking lot using MCX, The GP gets exported as a ground polygon and the curb as a 3d object. There is an offset between both when seen in P3D4.
I have read several forums about this known issue because of the differences in units and the earth curvature. So I moved both the GP and the curb to the center of the reference (0,0,0) in 3Ds Max. I then exported them with their origin at 0,0,0. This is what I got

test.JPG

test1.JPG
2017-12-23_12-41-25-29.jpg

I even applied the fsx earth curve correction tool to no avail

Thanks for the support in advanced
 

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arno

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Hi,

If the ground polygons and the curbes have the same reference point it should work if you apply the earth curve correction to the curbes.
 
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unitedstates
Thanks for the quick reply!

I did apply the earth curve correction to the curbes
and did it again just in case I missed something

3.JPG


2017-12-23_13-6-4-12.jpg
 

arno

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Hi,

So you load the object in the convert and place wizard, then apply the earth curve correction and then press convert to save the BGL? If you do it in any other order it will not work with the wizard. That might be part of the problem.
 

arno

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I normally don't use the wizard if I want to tweak the model. So what I would do is load the object, add the earth curve correction, set the position in the placement editor and then export as scenery BGL.

But as long as you do the curve correction after selecting the MDL in the wizard and before selecting convert it should work the same. I just never tested it that way.

I do have a test case similar to yours with some ground polygons and a curbe, that always worked out fine.
 
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unitedstates
I tried as you mentioned and exported as scenery BGL instead of using the wizard.

3.JPG
2017-12-23_13-43-40-712.jpg


The model seems to have been flattened or pushed down
 

arno

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Let me check if my sample still works fine in P3D v4.
 

arno

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Oops, sorry, completely forgot to check this one.
 

arno

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Hi,

I tested it and it is working fine here on my computer. It's a big test grid with poles on the corners of the different tiles. The grid is done with the GPW, the poles are corrected for the curve of the earth. And it all aligns perfectly in P3D v4. See the image below.

Where on earth are you testing? I see in your screenshots that the elevation is 0 meters, are you are sea level? Having the wrong elevation for the earth curve correction can give trouble.

Also at higher altitudes the drawcall batching can give artifacts, you might want to try with the batching as well.

upload_2017-12-29_21-1-0.png
 
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moldova
Hi, @arno !
I'm trying to place snow layer via SODE, so it will be injected only in HW season... but gues what... it is very much deviated... don't know how to deal with this.
Interesting thing, is that if i place this snow layer in addon scenery, as BGL, it is shown right where it need to be, but if i convert (export) this BGL as MDL, to
be able to inject it in the sim with SODE, it is, how i said, very much deviated from the needed location. I put an screenshot bellow to check that. For clarity,
i've painted textures in pink for BGL file, and blue for MDL. Is there any tricks to get over this issue?
Thank you in advance!!!

y98GaBm.jpg
 

arno

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Hi,

Are you using exactly the same MDL file in your BGL file and as SimObject? And are you sure you used enough digits to specify the location when placing it with SODE?
 
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154
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moldova
Arno, thank you for fast reply!
I used to export from 3ds max only .X file, then, in MCX, with GPW, converted it into BGL. Afterwards, this BGL - converted into MDL. (I've tryed exporting directly from Max as MDL - same result :( )
Don't know if this is enough, but with other SimObjects placed with SODE, it works quite good (there are too a slight deviation, but it's not so bad)? <Placement Lat="47.175597" Lon="27.622021" Alt="0.0#AGL" Hdg="0.0"/>
 

arno

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With 6 digits you get around 1 meter accuracy of the model, so more digits would be better. But that doesn't explain the big offset.

The GPW can optimize the reference point, so maybe after processing the model it is located sonewhere else than you thought. If you import the GPW bgl back into MCX you can see the position in the position editor.
 
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moldova
OK! I don't really know what i did, but layer is now where it should to be... Only problem now is that Z-Bias seems it's not working...
1ZUL43k.jpg
 
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