Hi Luc:
This is just (1) of the threads I plan to review as I watch my Direct Message mailbox status for a new message (none yet today

):
https://devsupport.flightsimulator....-weird-low-res-when-photogrammetry-is-on/4642
BTW: It was comparatively easy (for me) to find this, and then not only post a link, but also quote a significant part of replies by Asobo:
"
FlyingRaccoon
August 31, 2022, 9:12am 4
Hello
@Verticalsim
Regarding the low resolution, we have potentially identified an issue with not exploiting all the secondary aerial LODs when TIN is enabled. This will be investigated and fixed by our engine team.
Regarding abrupt transitions with TIN area, we have no solution for this at the moment.
You’ll notice we don’t have a smooth transition at the edge of TIN areas in general and tend to choose the border so that it’s less noticeable.
You either want to do like us and set up your TIN exclusion shape so that its border is less noticeable or use projected meshes instead.
Regards,
Sylvain"
https://devsupport.flightsimulator.com/t/su1-beta-graphic-bugs-with-cgl-imagery/13257
"April 7, 2025, 8:26am 6
Hi,
The issue occurs when there is a secondary aerial on TIN. A shader try to get color details from the TIN and apply it on the custom aerial.
We have found a fix but it will probably not be ready for SU2.
However there is a workaround, a polygon with “exclude TIN” will allow to only display the secondary aerials. But it will cause discontinuity on the border of the polygon (you can see that on your second screenshot, there is a exclude TIN on the left side causing these white blocks).
So be sure to make it larger than the second aerial zone.
Regards,
Xavier / Asobo"
The above threads are in hits found using Google, since MS-Asobo decided use the P.I.T.A. '
Discord' for MSFS support forums:
https://www.google.com/search?q=site:+https://devsupport.flightsimulator.com/+photogrammetry+aerial+imagery&sca_esv=71797cf33852cfd3&source=hp&ei=n_vtaey1C9KNmLQPlqLLgQQ&iflsig=AFdpzrgAAAAAae4Jr-OqQK4H3sZi0w5C6x84S0iXqYun&ved=0ahUKEwisgceluYuUAxXSBoYAHRbRMkAQ4dUDCBw&uact=5&oq=site:+https://devsupport.flightsimulator.com/+photogrammetry+aerial+imagery&gs_lp=Egdnd3Mtd2l6IktzaXRlOiBodHRwczovL2RldnN1cHBvcnQuZmxpZ2h0c2ltdWxhdG9yLmNvbS8gcGhvdG9ncmFtbWV0cnkgYWVyaWFsIGltYWdlcnlIn64CUJ8MWNGVAnABeACQAQCYAXigAfQZqgEEMzIuNbgBA8gBAPgBAfgBApgCF6ACvBOoAgrCAgoQABgDGI8BGOoCwgIKEC4YAxiPARjqAsICERAuGIAEGLEDGIMBGMcBGNEDwgILEC4YxwEY0QMYgATCAg4QLhiABBixAxjHARjRA8ICBRAuGIAEwgILEAAYgAQYsQMYgwHCAgsQLhiABBjHARjRA8ICFBAuGIAEGLEDGIMBGMcBGK8BGI4FwgIIEC4YsQMYgATCAggQABiABBixA8ICDhAuGMcBGLEDGNEDGIAEwgILEC4YgAQYsQMYgwHCAgUQABiABMICCBAuGIAEGLEDwgIEEAAYA8ICCxAuGK8BGMcBGIAEwgILEC4YgAQYxwEYrwHCAgcQIRgKGKABwgIFECEYqwLCAgUQIRigAZgDGPEF0Ysrx2pvjaeSBwQ1LjE4oAeOlAGyBwQ0LjE4uAekE8IHCDItMTAuOS40yAf_AYAIAQ&sclient=gws-wiz
Now to test my memory as to whether projected mesh drapes imagery on uneven ground, or if it only works on a level (airport ?) flatten.
PS:
Info already cited points to a short-term solution (...yes, Asobo is aware of this and likely to resolve how to fix it eventually).
A short term solution IIUC, is to either forfeit (local quad ?) photogrammetry
versus all photogrammetry throughout MSFS via settings.
Hmmm... local... vector... TIN mesh... what size "clip" is used for vector data in MSFS compared to FSX / P3D ?
Perhaps QMID-11 ?
FYI: QMID-11 quads are 19.5681 kilometers in extent on ground; it is subdivided as 256x256 Area Points of 76.4 Meters extent each.
FS SDK TMF Grid Quad / Area Point Table:
https://www.fsdeveloper.com/forum/threads/flattens.425495/post-633002
CAVEAT: Sean Isom cited odd CGL coding for quad borders versus placed objects when they extend
over CGL quad borders.
We are able to intercept vector objects and exclude them throughout a defined extent for poly-lines and IIRC for polygons.
A TIN is a vector object made of multiple triangular polygon Faces with aligned adjacent sides / vertices that form a "mesh".
Can we not exclude a TIN with a tiny triangle (or surrounding polygon) and only impact a quad extent of a defined TIN "clip" size ?
In pre-FSX FS2Kx, "clip" extents for LWM vector objects is LOD-5 / QMID-7
In FSX "clip" extents for (most) CVX vector objects is LOD-9 / QMID-11 (LOD-13 / QMID-15 for Freeway Traffic)
A "
Exclude And Replace" mandatory rule applies to all contiguous object parts intercepted by discrete vector excludes.
AFAIK, we exclude vector objects via a small triangle within a quad "clip" extent, and replace it ...VOILA. (aka "Bob's Your Uncle") ?
IIUC, the same may apply with TIN photogrammetry mesh; we used to do this in FS2Kx before; why should we not do it now ?
Let us test if granularity of 'exclude TIN' is separate from 'exclude PG 3D models' and 'exclude 2D legacy type terrain vectors'.
So, how to 'replace' photogrammetry ?
Perhaps "
GEDOT" ...which makes 3D model-based photogrammetry, rather than (currently) problematic CGL vector photogrammetry.
https://thalixte.github.io/Google-Earth-Decoder-Optimization-Tools/
IIRC,
GEDOT does
not require Google ripped 3D content, to process Blender 3D models into optimized MSFS SDK compatible output.
One may wonder if
MCX can be a tool to make optimized 3D models without Blender, for use as 3D G-Poly "combined scene" faux-PG.
Now to see if "clip" extent for TIN mesh is quad-based / what LOD it is, within FS' SDK TMF scheme of quads ...grid willing.
If we know TIN clip extents we must replace, we can use GIS apps to make replacement photogrammetry from LIDAR DSM data.
LiDAR data imported as tif into QGIS. Viewed in Qgis2treejs. The dark blue spikes is sea area. Does anyone here have any Ide how I can flatten the sea level using QGIS?
www.facebook.com
"
Qgis2threejs is a QGIS plugin that visualizes Digital Elevation Models (DEM) and vector data in 3D within web browsers, allowing for interactive 3D scene creation, web export, and model exporting in
glTF formats. It supports extruding 2D shapes, draping satellite imagery over terrain, and exporting interactive scenes."
https://www.google.com/search?q=Qgi...MwLjG4B5EBwgcFMy0xLjHIByOACAE&sclient=gws-wiz
Happy belated New Year! It’s been a long hiatus since my last blog post. My move from Honolulu to Portland last year has been an adventure, but I’m settled in now and ready to tackle some new topics. I’ve been busy doing digital twin development with ESRI’s City Engine and procedural modeling, so I
opengislab.com
https://www.sigterritoires.fr/index.php/en/loading-ign-france-hd-lidar-data/
https://www.google.com/search?q=QGI...HsxjCBwkwLjEuMy44LjXIB-8BgAgB&sclient=gws-wiz
https://www.google.com/search?q=Fra...6IbwgcJMi0xNC4xMC44yAf1AoAIAQ&sclient=gws-wiz
GaryGB