• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Custom autogen (Vegetation)

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unitedkingdom
Hi All,

Apologies beforehand if this has been covered previously.

I have followed the FSX SDK tutotiral and made some vegetation models as autogen. They are succesfully annotated on top of imager material. However, being placed as library items, I have to annotate them individually which, as you may imagine, is very 'painful' for vegetation :p

Is there a way to have them placed as polylines, like the degault vegetation can be annotated by the FSX SDK?

Thanks in advance
 
Hello:

AFAIK, FSX Scenery objects placed via XML methods will not function as "Autogen" (ex: with seasonal texture changes, batch rendering within 2 kilometers of the aircraft etc.) ...unless they are placed via the FSX SDK Autogen 'Annotator' utility.


If one does not need one's custom scenery objects to display with true "Autogen" characteristics, one can place them as a line of objects along a vector line (with or without randomization by type, size, heading, offset etc.) using FenceBuilder Pro from FSAddon.

http://silvercloud-store.com/index.php?dispatch=products.view&product_id=29780

http://secure.simmarket.com/fsaddon-fencebuilder-pro.phtml



Alternatively one could use Instant Scenery version 2 (aka "IS2", also payware) from Flight1:

http://www.flight1.com/products.asp?product=instscen2


...or SBuilderX (freeware when used for free add-ons.)

http://www.fsdeveloper.com/forum/downloads.php?do=file&id=72



Depending on what texture file type one uses and how the materials are applied, if one creates a custom FS9 scenery object instead of an FSX object, one could still place it and be able to display it in FSX by using Scruffyduck's Scenery Design Editor (aka "SDE") which comes with the original Library Object Manager (aka "LOM") for FS9... to place objects along lines or within a defined polygon area, with some randomization options (freeware).


However, if you do need true FSX custom "Autogen" placed along vectors, IIUC, you would have to create a custom definition for that line in FSX Terrain.Cfg, in the FSX Default.XML file, and also in the utility used to generate a CVX vector placement BGL file compiled via FSX SDK SHP2VEC ...in order for FSX to access and use them.


For info on what's involved in working with custom "Autogen" lines, search FSDeveloper and/or AVSIM Scenery forums.

...And see:

http://www.fsdeveloper.com/forum/showthread.php?t=23197&highlight=shores

...Also see this excellent and authoritative tutorial by Luis Feliz-Tirado "Fun With Lines" :

http://forums1.avsim.net/index.php?autocom=tutorials&article=14

Hope this helps ! :)

GaryGB
 
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