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FS2004 Custom ground crazy flickering in FS9 (Solved)

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faroeislands
I have made a custom ground with Sketchup and thenc ompiled it as a custom ground using Model Converter X.

I get this strange flickering as you can see in the following video.
I have made custom grounds before without any such issues, and I installed an other custom ground I made for fs9 at the same location and no problems there.

I have made a flatten with ADE.
This seems to be an issue when compiled from Model Converter X.

Model looks fine in Model Converter X and no compile errors are given that would cause this.



Any ideas, some thing you have seen before?
I have done the same for the FSX and P3D version with the same model, but only compatible with those two sims instead of FS9, and no problems in the other two sims.

As you see in Model Converter X there are no visual problems.
I made it as two layers (like I always do with success) asphalt and stain.

I tried to convert without the second layer, but that made no difference in the flickering.
Am running FS9 updated version.

ModelConverterX 2015-03-16 14-58-57-90.png


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Actually I have seen that effect, with Payware scenery at that!:mad:

I am not familiar with how SketchUp and/or Model Converter X. I assume at some point you designate a hight (z axis) above the xy plane for the scenery. If so this advice may be valid. If not…um…then it isn't.

When I see flickering like that I always look to the "altitude" of the ground textures above the ground. Usually, your textures need to be sufficiently above the ground to "kill" flickering. I'm sure there are varied opinions as to how far above the ground - at the end of the day the answer is "far enough to kill the flickering"…a few mm? a few cm? Too much and your aircraft tires look sunk into the asphalt; too little and you get flickering. Truly a "Goldilocks" predicament.

In the Ground Polygon Wizard screen above, I see a field for "Project polygons on the ground using normal tolerance" and then a value box reading 0.990. I do not know of the units of measure - if I were to guess I'd say cm or possibly mm…maybe inches. Regardless, if that is the value that sets the scenery above the FS9 terrain, I would try increasing it a bit and see what happens. If you set the scenery height above the xy plane in SketchUp, then try moving it up a bit…perhaps a CM or two on the z axis.


Hope that helps.
 
I think a best practice is actually to export all your ground polygons at 0.00 on the z-axis and then use ASM tweaks or modelconverterx (which does virtually the same thing) in order to force the correct draw order. It's best not to create physical vertical separation between planes.

In the abov screenie, you didn't assign any layer order to the textures in the column labeled "layer." Put the correct order in there, starting at eight for the lowest layer and increasing by two or four for each subsequent layer. See how that works.

You also appear to have a procedural texture in there. You'll want to get rid of that.
 
Why did you put layer 0 at all ? Layer presents some ground layer where to be (under/below) any another layer.Ex. colorFFFFFFF put layer 12 yellow lines 10 material_9: 30 like this.
 
Thanks the layer part did the trick.
Strange I never had to do this in the past, not sure if it was done for automatically or not, can't remember, but now I know, thanks :)
 
Looking good.How i can see you have some of a ground markings (H) taxiway.Can you give me tutorial from where you teach the transparent ? How you make it transparent ty
 
Looking good.How i can see you have some of a ground markings (H) taxiway.Can you give me tutorial from where you teach the transparent ? How you make it transparent ty

It is not a texture which makes it transparent, not in my case.
It is all physical 3D with textures inside each 3d area.

You see it here, the lines and ground markings are a part of the first layer ground.
It is drawn directly onto the surface of the ground.

The only other layer I have (I have two layer) the other layer is dirt layer (not visible in this image)
This is not the way many others do it, but it works perfectly fine just the same with good frame rates.


Thank you for the comment :)


SketchUp 2015-03-16 19-50-01-51.png

SketchUp 2015-03-16 19-49-42-77.png
 
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