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Hi,
I have decided to learn blender just so I can model my own jetways......so I have some basic process questions. I know how to create jetways for Prepar3D using GMax....yes that old!
The way I would do it was to model everything in Sketchup, texturize...then import into Gmax to add skin and bones and compile as a model......then use MCX to finalize (texturize!).
Is it possible to model the jetways outside of Blender, and then import into Blender to add links, texturize and build?
Thanks!
I have decided to learn blender just so I can model my own jetways......so I have some basic process questions. I know how to create jetways for Prepar3D using GMax....yes that old!
The way I would do it was to model everything in Sketchup, texturize...then import into Gmax to add skin and bones and compile as a model......then use MCX to finalize (texturize!).
Is it possible to model the jetways outside of Blender, and then import into Blender to add links, texturize and build?
Thanks!