Hi all,
I made my custom material using substance painter. I used the normal export preset with albedo, R+G+B for the OA Metal and Roughness, and a separate normal. Is that the correct export preset for msfs for materials?
Then I added my textures to the material and it is all correctly loaded into my project. However, every time the uv mapping or texture placement is way off. It should be just an even distribution on the painted line. Even on an apron it only textures the edges.
What am I doing wrong?
I made my custom material using substance painter. I used the normal export preset with albedo, R+G+B for the OA Metal and Roughness, and a separate normal. Is that the correct export preset for msfs for materials?
Then I added my textures to the material and it is all correctly loaded into my project. However, every time the uv mapping or texture placement is way off. It should be just an even distribution on the painted line. Even on an apron it only textures the edges.
What am I doing wrong?

