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Hello. I made a test slab of pavement in Blender and textured in Substance (pictures attached). I have a few issues. Although it looks OK from a distance, not so much close to the ground. I read something about COMP textures in the SDK but not much information was provided about them. What are they? Also, what are "detail textures" in Blender under the MSFS materials? I suspect this is MSFS version of what we called decals in X-Plane?
My other issue is, my object only shows if added as a "scenery object" - Not via "projected mesh". While it does load in projected mesh, it only shows when I click on the manipulator handles, as I soon as release the click, the object disappears. I'm trying to find a good tutorial on projected meshes but have not found any. So, if anyone has experience with this method, please let me know.
Finally, does anyone know how to import PBR materials to use within the sim?
Thanks!
-PEACE FARM
My other issue is, my object only shows if added as a "scenery object" - Not via "projected mesh". While it does load in projected mesh, it only shows when I click on the manipulator handles, as I soon as release the click, the object disappears. I'm trying to find a good tutorial on projected meshes but have not found any. So, if anyone has experience with this method, please let me know.
Finally, does anyone know how to import PBR materials to use within the sim?
Thanks!
-PEACE FARM

