• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Custom RWY Lights FS9

Fox

Messages
1
Country
belgium
Hi, I am working on a new EBAW project wich will replace my old one, now I am working with a photorealistic surface and so I am making a custom build rwy. Well for buildings I use gmax, but the airport I still making with airport for windows, and some simply thinghs like a taxilight (blue) or rwylight (white)I still make with the good old EOD program, this works fine but there is a problem with the rwylights. There fade from a distance, so I want the rwylights to be brighter from a distance like the lights when you use the standard rwy option in most designer programs, these lights can you see from a great distance, I suspect that it is something in the scm code. So here is de scm code that EOD as made.........
;ASDesign Compatible Macro
;Name=Taxilight, Type=EOD , Bitmap=EBAW-TAXI-WIT.bmp, \
;FixedLength=0, FixedWidth=0, autoscale, \
;Latitude, Longitude, Rotation, Scale=1, Density=0, \
;Visibility=0, Range=10, Elevation=0, Shadow=1,
;
; Designer: Robert Buysen
; Credits:
; Macro generated using EOD 2.2.85
; EOD Website: http://www.echos.ch/eod/
; ASD Macro (*.scm). Date: 04-19-2008 Time: 18:09:30
Area( 5 %1 %2 %7 )
PerspectiveCall( :Pos )
Jump( : )
:Pos
Perspective
:Shadows
mif( %8 )
RefPoint( 2 :SubEnd 1 %1 %2 E= %8 )
melse
RefPoint( 7 :SubEnd 1 %1 %2 )
mifend
SetScaleX( :SubEnd %6 0 12 ) ; Scale=0,0625
RotatedCall( :Begin 0 0 %3 )
:SubEnd
Return
:Begin

Call( :Lamps )
RotateToAircraft( :part000 0 0 0 0 0 1 0 0 0 ) ;Wall 1
Call( :part002 ) ;Base 3
Return
:Lamps
;Lamp: Object 2
IfVarAnd( :EndofLamp1 28c 6 )
RGBLcolor( BF 255 255 255 )
Dot( 0 0 0 )
:EndofLamp1
Return

;-------
:part000
; wall - Wall 1
Points( 0
1 0 0 ; 0
1 1 0 ; 1
-1 1 0 ; 2
-1 0 0 ; 3
)
LoadBitmap( 0 L6 EF 0 0 0 "EBAW-TRANS2.bmp" )
TexPoly( 0 0 32767 0 0 216 90 1 216 123 2 247 123 3 247 90 ) ;Front
Return



;-------
:part002
; base - Base 3
Points( 4
-6 0 -6 ; 0
6 0 -6 ; 1
6 0 6 ; 2
-6 0 6 ; 3
)
LoadBitmap( 0 L6 EF 0 0 0 "lichtschijnpaal2.bmp" )
TexPoly( 0 32767 0 0 4 0 0 7 0 255 6 254 255 5 254 0 ) ;Top
Return

EndA

Can I change here some values the get the result I need, wich is that the white "lamps" could be seen from a great distance...........
Thanks in advance :)
 
Hi,

No, those custom lights seem to have a lower visibility than the default runway ones. There is no easy way around this.

One work around that people sometimes use is to show the default runway lights from a distance and switch to the custom ones when you get closer.
 
Back
Top