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I am trying to fix a “bug” that is prematurely causing a sound on my SimObject to cut out. I am using a legacy sound method (Wwisedata=”false”) which is well documented in both 2024 and 2020 documentation. It works in MSFS2020, but in MSFS2024, the sound cuts out if the distance between the camera and the SimObject is greater than ~300m. In particular, this is a loud sound of a rocket launch in our KSC Scenery. Here is my code, as it appears in Soundai.xml file:
I also had a problem in MSFS2024 with my VFX (attached to the rocket during the launch) disappearing, but I fixed that by attaching a huge, invisible cube to the model. This “trick” seems to fix a lot of visibility issues in MSFS2024, however, apparently, not the sound issue.
Thanks for any and all help.
XML:
<?xml version="1.0" encoding="utf-8" ?>
<SoundInfo Version="0.1">
<SimVarSounds>
<Sound
WwiseData= "false"
WwiseEvent= "custom_sound_01"
FileName= "Launch-Sound"
LocalVar= "LVAR_SOUND_ON_OFF_LAUNCH"
FullScaleDistance= "4000">
<Range LowerBound="0.5" UpperBound="1.5"/>
</Sound>
</SimVarSounds>
</SoundInfo>
I also had a problem in MSFS2024 with my VFX (attached to the rocket during the launch) disappearing, but I fixed that by attaching a huge, invisible cube to the model. This “trick” seems to fix a lot of visibility issues in MSFS2024, however, apparently, not the sound issue.
Thanks for any and all help.
