Hello,
During conversion of my old FS9 scenery of ESMU Älmhult, a small swedish airport, to FSX I´ve run into a problem that I can´t find a solution to. Everything works OK now except for the peat milling area which surrounds the field. I have a temporary solution (which works very well, see pic.) where I´ve used modified dirt LC textures (131B2....) on a "dirt" land class poly in FSX_KML.
The problem with that is that this texture will show up here and there all over the world in places where it is supposed to look like dirt, not peat, so to be able to distribute the scenery I need to use a unique texture to cover the polygon. After reading the SDK Overview, the FSX_KML manual and several threads I still don´t know how to start.
So my question is: Is it at all possible to create custom texture ground polygons in FSX_KML and, if possible, where can I learn how?
Best regards,
Erik
During conversion of my old FS9 scenery of ESMU Älmhult, a small swedish airport, to FSX I´ve run into a problem that I can´t find a solution to. Everything works OK now except for the peat milling area which surrounds the field. I have a temporary solution (which works very well, see pic.) where I´ve used modified dirt LC textures (131B2....) on a "dirt" land class poly in FSX_KML.
The problem with that is that this texture will show up here and there all over the world in places where it is supposed to look like dirt, not peat, so to be able to distribute the scenery I need to use a unique texture to cover the polygon. After reading the SDK Overview, the FSX_KML manual and several threads I still don´t know how to start.
So my question is: Is it at all possible to create custom texture ground polygons in FSX_KML and, if possible, where can I learn how?
Best regards,
Erik