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Cut Scenes possible?

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unitedstates
Hi pals,

In FSX is it possible to create missions with cut scenes? And if that is possible is it also possible to respawn in a different location after the cut scene. Also is it possible to respawn with a different aircraft after a cut scene.
 
You cannot respawn the user, it's only for objects.

Cut scenes that show what the user just did are not possible asaIk, but you can create fake cut scenes for some sort of missed approach that is done by an AI aircraft. You have to keep in mind though that the user aircraft might get out of control while he watches the video scenes.
 
Hi,
But there anyway to program FSX missions with c++ or java script to do what I want to do?

Even if it has never been done before is there any advance programs such as c++ that may have the power to do that?
 
There are a few tricks I have used. When you set up a cut scene, you can create it by using AI in another location. The trick is to do this near the location of the start of the mission. It takes FSX some time to load the scenery if you move too far from the starting location. So if you choose a close location, it will not need to load the scenery.

Make sure the player is parked on the ground an not moving. During the cut scene, the player can still fly the aircraft, they just can't see where they are going.

You can't warp to another location, but you can do some "slight of hand" tricks to make it look that the player has moved. You need to be away from scenery like buildings, just turn on and off other aircraft to make it look like a move. For example if you are in a DC3 parked next to a Cub and you want to make it look like you moved from the DC3 to the Cub, Place a Cub on one side of the players location and a DC3 on the other side of the players location. The DC3 is off (invisible). Switch aircraft, turn the Cub off and the DC3 on. It will look like you moved, but you didn't.

If you want to see examples, you can download these from http://flightsimulatorxmissions.com

Lost Treasure - intro cut scene and two other cut scenes in the mission
Lost Treasure 2 - more of the same, the opening cut scene is actually just above the starting point.
Project Gremlin - intro cut scene, the 747 in the opening is actually not the AI you see after the cut scene. I just turned off all the intro objects after the opening.

Greenland Expedition - An aircraft switch. Not the best example of what I posted above. This was my first mission with an aircraft switch. The next will be better :) There are several aircraft I turn on and off to go along with the story line.

Good luck!

Gunner
 
Thanks Gunner CAF, that was very useful.

But I have been thinking of a mission that you have to change the aircraft's location. Even if I need to go through A loading screen is it possible.

Also if anyone else knows a better way please tell me.
 
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But is it possible to switch aircraft while the player is already flying in the air. Also is it possible to switch to more than one aircraft while on a mission.
 
Yes, fly the tutorial missions, (taxi tutorial) - switching aircraft is very easy, switching positions very tough. ;)
 
This may help others so I will post it here, it was a reply by e-mail:

The easy answer is yes you can change aircraft while flying, and you can change aircraft more than once, but you need to understand how FSX does this change.

You can switch aircraft using the Change Object Type Action. What this will do is change the aircraft the player is in. It will not put the player into another aircraft in another location. The aircraft you change to will have the same configuration to include remaining fuel in the same tanks. If the aircraft you switched to does not have the same tank configuration, you may find yourself low on fuel, or with no fuel.

There is no telling what will happen when you change aircraft on a user in flight. For example, if you switch from a Piper Cub to a 747 in flight, the 747 may stall and fall out of the air. And if that isn't bad enough, it will be out of fuel before it hits the ground :)

It's best to use this action when on the ground and the aircraft is stopped. You can do some movie magic if you want to give the effect of moving from one aircraft to another. You need to experiment with this to see what happens. You may need to take into account the fuel and maybe cargo load.

Good Luck!
Gunner
 
How do you add a simple cut scene?

I'm currently using FSME (FSX Mission Editor) and cannot find a way to insert a simple cut scene (or video scene) into my mission. Even if it involves using something other than FSXME, is there a way to insert a simple cut scene into my mission (without switching planes or locations)??? I've found many cut scenes in missions that came with FSX that blocked the user's control or had the plane parked during playback. I would really love to recreate something similar in my mission. If it can't be done in FSXME, is there any addon or software that I would need to do it? :confused:
 
There are not cut scenes possible in FSX. All you can do is use cameras. But they will always show "what's going on" at the moment, you can't show an actual video sequence. You will also have the problem that the user aircraft might crash meanwhile. Because of that, the default missions only use those cameras at the beginning of a mission when the aircraft is still static on ground.
 
There are not cut scenes possible in FSX. All you can do is use cameras. But they will always show "what's going on" at the moment, you can't show an actual video sequence. You will also have the problem that the user aircraft might crash meanwhile. Because of that, the default missions only use those cameras at the beginning of a mission when the aircraft is still static on ground.

Is that what pre- installed missions in FSX use?
 
One last question: should I use an "AI/PIP Camera" or a "Cinematic Camera"? What's the difference between them?
 
PIP (picture in picture) will only open a small additional window. For cut scenes you need a cinematic camera.
 
SimVar Question

Is it possible to capture the user's plane's latitude, longitude, or altitude at any given moment in a mission and record it into an internal variable through SimVar (in FSX Mission Editor)? If so, can I then attach the captured data to a "rectangle area" object?
 
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You can attach a rectangle object to the user aircraft. It's done in some of the default missions if I remember correctly, and it should be documented in the SDK.
 
You can attach a rectangle object to the user aircraft. It's done in some of the default missions if I remember correctly, and it should be documented in the SDK.

Is there any way that I can capture the position of the airplane at a random moment and attach a rectangle area to it (WITHOUT attaching it to the plane and having the rectangle area constantly follow the plane)?

I need a "snapshot" of the place in the airport that the user parks, so that when he does park somewhere in the airport (supposing I don't know where), I can aim the camera at the rectangle area I attach to the "snapshot" of the user's position and have it film the plane without constantly aiming at it (as if it had a fixed attach point and a fixed reference object). -- kind of like a security camera that only has one angle and knows where the plane is at all times
 
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A camera does not neccessarily center on the object it is attached to.

But if you want to go to all that trouble you can create several rectangle areas on the airport with proximity triggers and attach cameras to all of them. That way you can tell in which area the user finally parked.
Microsoft did something like that in the Maldives emergency mission to make the fire truck move to the user aircraft after it landed.
 
A camera does not neccessarily center on the object it is attached to.

But if you want to go to all that trouble you can create several rectangle areas on the airport with proximity triggers and attach cameras to all of them. That way you can tell in which area the user finally parked.
Microsoft did something like that in the Maldives emergency mission to make the fire truck move to the user aircraft after it landed.

Cool! Then I'll just do it the easy way and activate a timed cinematic on the airplane activated by the parking trigger at an airport I would like to film at.

Thanks, Jacob

Is there any way that I can spawn an empty plane (not a scenery object) in the parking area of the airport my mission is using?
 
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