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From reading the MSFS SDK, it refers to the Decals being a material and in Blender there is a MSFS Material Params selection for MSFS Decal.
Do I need to make thousands of copies of the rivets, using a decal texture sheet and place them on the mesh?



<snip> I also have the decals part of the same mesh as the fuselage. I can't remember if this is necessary for the decals to work properly.
<snip>