• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Decompile placement bgl


Resource contributor
Good morning everyone!

I have a question today that I'm sure is very easy to answer, but I haven't come up with a solution yet.
I have a created a bgl already some time ago, that contains only the placements for wind turbines (not the models).
I would now like to edit this bgl.

Unfortunately, I no longer have the original data, which is why I would like to decompile the bgl so that I end up with a shapefile that contains the positioning of the wind turbines.

I'm pretty sure it's pretty easy to do - but I just don't know how.
I have already tried the CVXExtractor, but it can only decompile CVX-bgls.
The bgldec, on the other hand, can only decompile Resample-bgls. What is the possibility to decompile a PLC-bgl created with ScenProc?

Thanks already in advance and have a nice weekend!


Staff member
FSDevConf team
Resource contributor

You can use the ImportBGL step of scenproc. That can make point features of the bgl. Which you can then export with ExportOGR.