http://www.fsdeveloper.com/forum/threads/decompiling-a-bgl-file.434183/page-10#post-722761
Hi Gary
When you say submit a 3D model that is compatible, what do you mean when you say "that is compatible?" Compatible with what?
Ken.
Hi Ken:
I suggest that you create 1 or more "bookmarks" or "favorites" to each of the 10 pages in this thread, so that it will be easier to find when any future discussion elsewhere is cited / referenced / linked.
IMHO, it is increasingly challenging for all, including both you and me, to recall and cite information which has previously been posted somewhere in the now 182 posts within this thread.
FYI: It is extremely uncommon for threads to grow beyond 2- or possibly 3- pages at FSDeveloper, although some exceptions can be found here and there.
Notable exceptions also exist on other FS website forums now and then, such as some of the many threads at AVSIM, and one particular thread at flightsim.com on "How to create photoreal scenery for FSX".
However, the sheer length of such threads eventually reach the point where they become counter-productive, and would-be readers are un-willing to read through the entire thread, and thus may not derive the full benefit of some or all of the potential learning experience that might otherwise be had ...if the thread were kept smaller.
Also, in most forums, efforts are typically made to focus on- and even "limit" the content of threads to- a
specific topic, and when the subject of that topic is reasonably discussed and/or questions in the opening post (aka "OP") are answered, that thread is considered as having '
run its course'.
Subsequently, thread participants customarily do not perpetuate ongoing discussion with multiple new digressions on issues which are either less directly-related to- or in some cases entirely un-related to- the original topic which compelled the opening post.
Most forum participants recognize the prospective advantages which might be achieved when threads are kept smaller and specific to the topic of the opening post, and do not perpetuate ongoing discussion via digression, but rather open a new topic-specific thread when appropriate as new questions, troubleshooting issues etc. persist
after first exhausting one's own knowledge base and conducting a personal search throughout the available knowledge base at FSDeveloper and other FS websites.
And most forum participants
willingly "moderate" their posting behavior in discussion threads entirely among themselves without it becoming necessary for a forum administrator to 'moderate' the thread by locking it.
Although the local 'Search' function at most of the above FS websites have inherent limitations, one can nearly always find what one is looking for (and many informative topically-related subject which can be bookmarked for future study) by using the Google search engine.
I suggest using a search string for
ex: Google such as:
Code:
site:www.fsdeveloper.com [your "few" query words go here without the square brackets]
I have allocated a vast amount of time to trying to help you in this- and a number of other threads over the years- at FSDeveloper, and have in the latter part of this thread attempted to alert you to the very real need to focus on specific topics to minimize my time expenditure, so that I am better able to attend to all my many commitments.
As I have explained previously, I must necessarily limit my time in discussion with you primarily to the work-flow I recommend, and that this is
not out of disregard for other discussion participants, but due to constraints upon my available time making it necessary to minimize the number sub-topics we may discuss.
Hopefully, this may also help
you to learn and retain what I may recommend to you
without additional demands upon
my time being called for ...as you consider information arising from 3rd parties in a "public" discussion setting.
Thus, certain topics and specific recommendations may be better discussed by the two of us on a one-on-one basis without having to allocate more time to discussion of alternate work-flows by 3rd parties, since my available time to engage in intermittent discussion between the two of us on a 'reservedly' and "by-name" person-to-person basis might make it impractical to conduct such discussions in a forum which is inherently intended to be a open for posting by
all members.
IMHO, in addition to considering the overall impact a longer thread may have on the willingness of would-be readers to read the entire thread, one should also consider limiting the topic of the thread so that others may participate
during its course ...and
before the thread 'naturally' runs its course over perhaps one- or at most- ...a "
few" pages.
So, I must request that, for the purposes of any ongoing intermittent discussion between the "just the two of us" on 'specialized' topics (which IMHO have constituted significant portions of this thread), we shall conduct those discussions via the FSDeveloper
private message (aka "PM") system and NOT in the
public discussion forums.
After a "private message system" discussion has run its course, if either of us should conclude that some of the content of that discussion may be appropriate, of interest, and potentially helpful to other readers, IIUC, we may
share selected excerpts in a public forum thread and thereby open it for discussion by all, or perhaps create a condensed, organized and "vetted" new resource for the "wiki" knowledge base area at FSDeveloper.
At this time, I suggest it would be in your best interest to review all 10 pages and 182 posts within this thread to reconsider the information we have
all discussed here.
I believe when you have finished that review, you will gain new insights, and will be able to answer many of your questions, including what I meant when I suggest that you "submit a 3D model that is compatible" ...with the work-flow I have recommended to you on more than one occasion in this thread.
Please feel free to send me a "PM" with an attached 3D model which you believe may be compatible with utilizing those methods I have described and recommended above.
PS: I have edited my post above:
http://www.fsdeveloper.com/forum/threads/decompiling-a-bgl-file.434183/page-9#post-722758
GaryGB