http://www.fsdeveloper.com/forum/threads/decrease-polygon-edges-lines.434139/#post-716644
Made some experiments with Sketchup. Would be interesting to read your opinion its wrong or not.
1. If I draw a rounded object in SU I choose the tool, then enter the number of corners in the field where I can enter length or other things. If it's a small object, I use 5 or 8 corners and for bigger objects maybe up to 24. Best way is to use a number which can be divided by 4.
2. With SU 2015 I can do this with the N-Side Polygon tool.
3. I select the rounded objects and set soften edges to zero.
4. For texturing I use the way Austin Sass did it. One face textured, than making a component and place it around the center with duplicate. Much easier than to get a texture on a round object with projection.
5. For not textured faces I set the style to RED outside and Blue inside. This way I can see which faces are outside of a object. It would make much trouble with transparency if there is the wrong side outside.
6. Before exporting a 3D Model I use the free cleanup plugin, but not with merge faces with same UV texture option.
7. I check all my not visible faces have NO textures. I found many Add-on airports with textured not visible parts.
Now the question was, is there a difference between exporting a model with components or not?
Yes there is:
A) Exporting without cleanup is the worst.
B) Exporting with components file size: 7.68 MB
C) Exporting without components, all groups exploded: 12.94 MB
The exported 3D Model is much bigger. And what happens in MCX?
Importing the 7.68 MB File resulting in 54350 texture vertices in MCX
Importing the 12.94 MB File resulting in 59269 texture vertices in MCX
The next trap. Because a roof structure was very tiny, I chose colors in Sketchup for this.
With MCX now I get 7 draw-calls more for this colors. After reducing draw-calls I've got one texture more and get rid of all the draw-calls.
But now the texture vertices are increased. In case of the 7.68 MB file more than 72000 and in the 12.94 MB file more than 82000 texture vertices. And I couldn't export to FS9 files.
My conclusions
I do not explode the components in Sketchup before exporting! This would increase the texture vertices in MCX, which would be a limitation if you export a FS9 scenery. And if I explode the components with colors, it makes the situation much more worse.
Now I'm not sure what I should do. Divide the Terminal in two objects (much work) or use the object with the colors and 7 draw-calls more?
Hi Peter:
Thanks for sharing your observations, and the results of your tests, as this may prove quite helpful to expanding the knowledge base on such 'under-documented' optional 3D modeling methods for the FS development community !
I believe that Arno will likely have a special interest in this info, and that perhaps he can further advise us on how to create one's 3D model so that 'Smoothing Groups' and 'Triangulated Sub-groups' with 'Soften Co-planar' attributes ...may be properly retained during both import and export by ModelConverterX (aka "MCX").
Perhaps Arno can also advise us regarding the issues you described above with:
* differing texture vertex counts (aka "T-Verts") when Groups / Components / Sketchup default "Colors" are used
* how best to export such a resulting larger 3D model for FS9 ...and/or FSX / P3D.
4. For texturing I use the way Austin Sass did it. One face textured, than making a component and place it around the center with duplicate. Much easier than to get a texture on a round object with projection.
PS: IIUC, you are referring to these video tutorials ?
:https://www.youtube.com/channel/UCLxXT4WGw3IjpLaMhfzRPAQ
https://www.facebook.com/pages/Sass-Creations/216288515187002
GaryGB
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worth,... but I would be interested in finding out what Arno says concerning what MCX does or doesn't do with the soften/smooth edges. It was my understanding that MCX doesn't do anything with them,... but considering that it must,... given Peter's findings.