Hi
I noticed while looking though the default FSX library files using ModelconverterX that some of the vehicles have a blank plane at the front and rear of the car that in FSX shows a headlight texture.
Like this
This is what it looks like in FSX
Now the planes don't have a material associated with it (at least not in ModelConverterX) but I have found what I think is the texture used in FSX/Scenery/Global/Texture which is VEH_LightSheet.DDS and VEH_LightSheet_lm.DDS
Does anyone know how this is done? could it be an attach point if so where is it and what is it called?
I did try adding a plane to one of my models in Gmax but it doesnt seem to work in the same way. The lights do show but they show during the day and night and the plane used isn't quite transparent and the edges of the plane can still be seen. The FSX default light plane can't be seen at all and is only visible at night.
Cheers
Stevo
I noticed while looking though the default FSX library files using ModelconverterX that some of the vehicles have a blank plane at the front and rear of the car that in FSX shows a headlight texture.
Like this
This is what it looks like in FSX
Now the planes don't have a material associated with it (at least not in ModelConverterX) but I have found what I think is the texture used in FSX/Scenery/Global/Texture which is VEH_LightSheet.DDS and VEH_LightSheet_lm.DDS
Does anyone know how this is done? could it be an attach point if so where is it and what is it called?
I did try adding a plane to one of my models in Gmax but it doesnt seem to work in the same way. The lights do show but they show during the day and night and the plane used isn't quite transparent and the edges of the plane can still be seen. The FSX default light plane can't be seen at all and is only visible at night.
Cheers
Stevo

