• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Hi Lucas,

From what you describe I see two potential problems:

  1. To send the scenery you made to a friend is quite easy. You need to send him all the BGL files (and textures) that your scenery uses. If you installed it in a separate folder, you can just ZIP that folder probably.
  2. What could be more of a problem is that exporting from Google Sketchup to FSX is not very easy. With the SDK tools are given to use GMax or 3DS Studio. For other tools you would have to be able to create a X file for XtoMDL, so that you can make a MDL object for use in FS of your creation.
 
If you had an MDL that would be the easiest thing to do. ;)

I guess you can import sketchup models in max, but I think they won't work with GMax, so that gives you a big problem.

If you really want to start modelling for FS, why don't you look into GMax and find out alls the great things you can do with it? ;)
 
There are a few out there which are quite useful. Can't give a link at the moment, maybe the Wiki will help with that.
 
One of the best tutorials specific to FS is by Robin Corn
(TopRob) can be found on his website:

http://www.windowlight.co.nz/design.html

The tutorial in the FS9 (2004) SDK is also good. You can find it right here in the download section:

http://www.fsdeveloper.com/forum/downloads.php?do=file&id=32&act=down ** (see below)

There are a few short articles in the Wiki Section here also.

Do a Google search for "Gmax Tutorial". You'll find tons of them (some good, some not so good). Search for videos too.

Also look at tutorials for 3DSMax (Gmax's "Daddy"). Most of the basic techniques are identical in both programs.

Last but not least you can work through the tutorials provided with Gmax. They may not seem relevant to scenery design (at first) but they will get you familiar with using the program. If you didn't download them to begin with, you can get them here:

http://www.turbosquid.com/gmax

I think the thing people new to Gmax get hung up on the most is the material editor. Just ask questions when you get there. People will help. But the two links I gave will provide basic explanations and step-by-step instructions from start to finish for creating a model, texturing it and getting it to show up in the simulator.

**Actually the export/import process in the FS2004 SDK is a little different so ignore that section if you're doing FSX stuff. But the modeling section is still relevant.
Rob's tutorial will explain the FSX procedures and here's a link to a very basic example as well:

http://www.fsdeveloper.com/wiki/index.php?title=GMax_%28FSX%29
 
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