RicherSims
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Polygon exported as regular object BGL, proper scaling:

Same polygon exported as MCX P34 Ground Polygon, detail map is stretched (ignore the taxilines and numbers):

Detail and Bump Map Scale is set to 20 in the model's material settings.
Weirdly, the bump map scales correctly in both cases.
Find attached examples of the 2 BGLs and relevant textures.
Thanks for any help,
Zev.

Same polygon exported as MCX P34 Ground Polygon, detail map is stretched (ignore the taxilines and numbers):

Detail and Bump Map Scale is set to 20 in the model's material settings.
Weirdly, the bump map scales correctly in both cases.
Find attached examples of the 2 BGLs and relevant textures.
Thanks for any help,
Zev.
