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Developers, why do you develop?

  • Thread starter Thread starter amahran
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amahran

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Share your stories, what made you decide to start developing software for FS?
Profit motive? Love of doing something useful?

e.g I develop scenery because sometimes, when I fly, I come across an airport that is completely inaccurate and drives me crazy to the point that I just HAVE to fix it.
UBBB was one of those :D
 
Share your stories, what made you decide to start developing software for FS?
Profit motive? Love of doing something useful?

e.g I develop scenery because sometimes, when I fly, I come across an airport that is completely inaccurate and drives me crazy to the point that I just HAVE to fix it.
UBBB was one of those :D

i think you ll find that for most (may be wrong here :))the sequence is exactly the opposite of what you said

first comes the need to fix smth you dont like (i.e. a local region), then because this starts being fun and creative, and then for profit if one is interested in payware products
 
I develop scenery because(in order from greatest to least) :

1) I love it and think it's very enjoyable. I love the feeling of accomplishment.
2) Making the places look realistic
3) Hearing good reviews from customers
4) The small amount of profit I have made, which is put back into either real aviation or other FSX stuff
 
i could not find the aircraft i wanted for fsx...so i decided to build it...

from then on it was downhill,or uphill depending how you look at it....to understand and master the complexities and techniques became an end in itself..

some people go to the gym, some run past my house wearing rucksacks full of stones......what seperates humans from the animal kingdom, is our brains..

if you dont excercise it, it becomes weak and flabby, and what better way to excercise your mind than grappling with fs developing...

some of the people who are recognised experts....probably have developed huge pulsating heads, and can see through solid objects...xray vision as promised by the sci fi mags i read in my youth, may be finally in my grasp...jim
 
Hi,

It's quite a long time ago I started making sceneries (FS5/FS98). In that time the Netherlands was really empty in the default scenery (in FS5 most of the country was even water). So I decided to start making more airfields since they were simply missing.

Since then I have been making scenery of the Netherlands with a team. The main reason to do so was to make the scenery more realistic and more fun to fly in.

In the last couple of years I tend to spend less time on actually making scenery and more time on making tools and trying to understand how things work on the bonnet of FS. Good question why I do that, but it is a lot of fun. I enjoy trying to understand how things work (like understanding the binary MDL format) and I also enjoy making tools to make things easier (or maybe I am just lazy :D).
 
"...I develop scenery because sometimes, when I fly, I come across an airport that is completely inaccurate and drives me crazy".. but not up to that point :rolleyes:, wel and improve some detail, and "sometimes" is funny :(
 
I develop because I want something in FSX. So far, so basic. The actual motivation to invest hours and hours into whatever I want to have in FSX is composed of 50% egoism, 25% having nothing better to do and 25% masochism.

The latter holds such a large share since developing is awfully tedious at times (especially if it involves doing anything within FSX and constantly reloading the sim to see any changes you've made), but in the end you go on nonetheless.
 
Flying sim is fun but let's admit a 7 hour-flight would be boring. I say would because I would never venture in that kind of flight.

Creativity would be my 1st guess. Some people have a need to understand, grasp then create...I'm one of those.

I like to spend some time flying, some time creating sceneries (Gmax, Photoshop, etc.) and lots of time creating tools (VB).

Nothing is bad except excess. Do too much of something and you get burnt out. So alternating is my solution.
 
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Flying sim is fun but let's admit a 7 hour-flight would be boring. I say would because I would never venture in that kind of light.

I did IAH - LAX back and forth yesterday, three hours each, neatly cruising along FL330 at mach 0.76.

While the virtual FO handled comms and the AP did the rest, I surfed the web on my laptop until we got called down for descent.

All in real time, of course.

Awesome!


Ask me to spend three hours in a Piper Cub over ORBX terrain though and I'll run away screaming. That plane is too slow for comfort. :D
 
It's a good question.

I am lucky that FS scenery modelling has a direct overlap with my real life job of Engineering. One of my sceneries was actually designed by me in real life. My company had one or two airport projects and it went from there. So it's a great pleasure to see something you design both built for real and then in FS !

Apart from that, I do it for relaxation.
 
I am lucky that FS scenery modelling has a direct overlap with my real life job of Engineering. One of my sceneries was actually designed by me in real life. My company had one or two airport projects and it went from there. So it's a great pleasure to see something you design both built for real and then in FS !

Being an engineer is both a blessing and a curse.
You know how airplane stuff works in detail, so you try to make it at least halfway mechanically sound...or take it all to the insane and deliver a complete systems simulation. :D

(I'm talking aeronautical/mechanical engineering and planes here.)
 
Well I just very recently started developing scenery for FS9, at first when I was studying it, it seemed daunting and hard work but it actually isn't. Also, I can now pretty much make any airport I want, I'm currently making EGBG scenery, I like doing this scenery because I am in complete control, I can make it how I want it to look, when its finished, it will be amazing to fly into an airport that has a good detail level which was built by myself.
 
It can be relaxing, but for me it takes quite a bit of effort to get into the designing mentality, though when I do the results are normally flawless :)
 
It can be relaxing, but for me it takes quite a bit of effort to get into the designing mentality, though when I do the results are normally flawless :)

Not enough pictures on your web site; Would be nice to see more.
Your ground textures are impressive imo. In that first picture it's hard to tell if the apron/taxiway is FS or real. Great work.
 
Not enough pictures on your web site; Would be nice to see more.
Your ground textures are impressive imo. In that first picture it's hard to tell if the apron/taxiway is FS or real. Great work.

Thanks Patrick, that really means a lot :D

I would update the site more often, but to be honest I don't think anyone actually views it, perhaps I need to stick it around my signitures and others forums.
 
You are welcome.

I don't know much about web tools but I know there is a way to check a site traffic. Google it maybe.

If only 10 or 100 people view your site then you should be proud or happy with it as it is so many in the world that know of your work.

Regards
 
Why do I develop?

Simple, I don't want to remain a negative! :rotfl:

Nota Bene: "digital only photographers" likely won't understand the pun..."
 
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