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diferent object in one bgl?

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62
Country
mexico
Hi to all you, i have a question about what is better to do to increase the performance of my scenery, i made some object whit gmax but my question is that what is better, a lot of objects in one bgl or just a few objects in the same bgl. And if somebody can tell me some tips to increase the performance when i develope my scenery, i dont now maybe about the textures or something like that.

Thanks a lot.

Cesar.
 
Hi,

The amount of objects in a BGL does not matter that much, a library BGL can contain hundreds of objects. What matters more for the performance is that you do not build your entire airport as one MDL file, splitting it up in different MDL files gives better performance. For example one for each hangar or buidling. They can all in up in the same library BGL.

Also great for the performance is to reduce the amount of drawcalls as much as you can. That means that you should use as little textures as possible, just put as much as possible in one texture sheet.

Another way to increase the performance is by adding levels of detail, so that the high detail is only drawn when needed.
 
And, finally, one last performance tip that usually gets missed: Always, ALWAYS create mip-maps for your textures. Leaving them out might get rid of the dreaded "blurries" but your scenery will be slooooooow to load and display.
 
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