FSXA different GUID formats

Horst18519

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#1
Arno, one thing I'm desperately missing in LCxml is to get the GUID for xml placement files. You know in those xml files the GUID has a different format, and it's imposible to transpose between those formats, at least for me... :eek:
Would it be possible to add that other as well, or maybe even let LCxml create a template placement xml that already includes placements for all objects in the list?
Of course making the tool not only a library but also a placement tool would be very nice as well: store placements in a seperate xml and compile both, library and placement bgl in one step. :)
 

arno

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#2
Hi Thorsten,

I am not sure if I understand. There is no different GUID format for placement. For FS2004 you use one format and for FSX the other. But the format in the library and placement is the same. So I don't really understand the request.

ModelConverterX already has the convert logic (you can choose in which format it is displayed in the user interface). And it is on my todo list to add a GUID Converter to the tool to easily convert between the two.
 

Horst18519

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#3
Probably something I've been missing, but OPT as well as bglcomp works with this kind of GUID:

HTML:
F18519FFE50001F15258010201BA630E
In the x file that GUID is

HTML:
f18519ff-01f1-e500-0201-58520e63ba01
So how do I convert from one to the other?
 

arno

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#4
Hi Thorsten,

BGLComp can also work fine with the FSX format with the dashes and curly-brackets. For FSX that is the preferred way even, since then you don't have to convert any GUID.

For now the easiest way to convert them would be to load your FSX MDL in ModelConverterX. In the options set your preferred FS version to FS2004. Then the object information form should show the GUID in FS2004 format.
 

Horst18519

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#5
So I did miss something. :bang head:
I had tried that a long time ago and for some reason bglcomp wouldn't want to compile the file, so I figured it can't handle those GUIDs.

Good thing I asked you, will save me a lot of time in the future. :teacher: thanks a lot!
 

arno

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#6
The fsx bglcomp can, the fs2004 version not of course. But foutre fsx mdl files you need that version anyway.

Send from my phone using Tapatalk, so excuse the short sentences and possible typos
 
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