Hi everybody!
I have created a skid texture with an alpha channel for transparency.
I m trying to find a way to use this texture in two or more different models that are separately exported and change the transparency of the material in some way.
I m using gmax and modelconverterX.
My first thought is to play around with the parameters in the material editor of modelconverterX for each material.
Is this the correct way to handle this issue or this is an idea that can't be implemented?
Thanks in advance!
-=Manwlo=-
I have created a skid texture with an alpha channel for transparency.
I m trying to find a way to use this texture in two or more different models that are separately exported and change the transparency of the material in some way.
I m using gmax and modelconverterX.
My first thought is to play around with the parameters in the material editor of modelconverterX for each material.
Is this the correct way to handle this issue or this is an idea that can't be implemented?
Thanks in advance!
-=Manwlo=-