• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Disabling simulation

Yes, it's this:

// Flightsim calling convention
#define FSAPI __stdcall

i forgot to put it there hehehe :D

Also remmember that code, must be used in a dll, i mean, you will need, of course, to make a module (DLL) for FSX, then use the code i wrote, because if you want to access the exported functions of the FSX, your add-on or program must be part of the same process, that means your add-on or program cann't be an executable running outside of the FSX process. (just clarifying lol.. :))...

Best Regards,

Manuel Ambulo
 
Last edited:
Hi,

I'm curious about how some of these things work after reading through this thread.

You guys have mentioned a lot of 'looking' through the FSX dlls - how exactly does one do that? If I try to import the dll into VS2005, all I can see is the manifest of it. :-/

And the sample bit you have here for deleting an AI aircraft... how exactly would I run that?

Thanks,
David
 
I have the FSX delete working great on my acceleration system, but FSX crashes on my SP1 system, and crashes on a friends acceleration system. Seems like hacking is 1% joy and 99% misery!
 
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