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Here's something that I've noticed in some sceneries, and I understand that the developers have done this to save FPS when objects are out of the user's sight. I've been wondering how this is done - in part so that I can disable it! In some sceneries, when your rotate your view and an object, typically a building, is out of sight, it disappears. How is this accomplished, and how can it be undone? The problem is that when this happens the object usually disappears too early, so that I can actually see it disappearing. I'd like to turn this function off so that this doesn't happen anymore.
Any help appreciated!
Best,
Benjamin
Any help appreciated!
Best,
Benjamin
