• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 Discus-2b Glider (Developement Thread)

14-JAN-2021: Huge Day! I covered a whole lot of development today.

1. Started the day off with adding more texture and colors to the model. Yellow release, Blue Air Brake, Black Tires, ect.! Then I clicked a nice thumbnail.

Capture5.PNG


2. Then I did some fine-tuning to the contact points, now we have a stable weight load on our wells without the need for a forward contact point taking the weight.

Capture.PNG


3. Next I finished the weight loadout. This took some effort and was a mixed back with contact points. Back and Forth...

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4. Then came the doozy, I animated the entire exterior of the aircraft... what a learning curve. Special shoutout to @OzWookiee once again for the amazing help!

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5. Then I had Landing Gear issues. LOADS OF LANDING GEAR ISSUES! 100 Frames, 200 Frames, 220 Frames, 450 Frames, over 30 exports.

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6. Finally the animations were done so I began working on Windshield effects and weather on the canopy.

Capture3.PNG


7. After that, I really wanted to see rain in VR, so I made that happen to!

Capture4.PNG


8. To finish up today's development, I decided to configure all the cameras, I've been avoiding this because if you move the "Pilot Payload" under weight loadout, it shifts your cameras.

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Until next time! Thanks for all the support!
 
DISCUS RELEASE SCHEDULE:
18-JAN: Alpha Release (0.2+)
- No Working Instruments
- Communty Flight Model Feedback
- Exclusive to Soaring Club Discord

27-JAN (TBD): Beta Release (0.5+)
- Working Instruments
- Instrument Community Feedback
- Flight Model Update from Feedback
- Exclusive to FSDeveloper Communty
- Exclusive to Soaring Club Discord

MID-FEB (TBD): Stable Release 1.0
- Fine tuned Instruments
- Fine tuned Flight Model
- Wing Flex
- Livery Paint Set Included
- Available on Flightsim.to (Freeware)

Here is today's Development Update (Video):

 
Hi,

I have yet some minor points to note.
- On the tailwheel: missing the inside of the fuselage
- On the ailerons: missing the inside of the wings
- On the daggerboard: the inside of the daggerboard is missing.
On each noted point, when we move the outside view, we see through these locations which implies a missing face.
I think seriously that you should finish the 3D before starting other aspects of the project. :cool:
 
Alpha flying is going great! Getting good feedback! Here is a nice flight from an Alpha tester showing some UV wrapped environmental factors (lights and shadows) on the aircraft, aerobatics, takeoff and landing as well as sound!

 
Alright guys and gals, Discus Alpha 1.0 went good today, but better than that is the changes and release of Discus Alpha 1.1

Change Log
1. Fixed Reversed Aileron Animations
2. Fixed Spawning in ground (I.E. VNLK)
3. Fixed offset colors between Fuselage and Control Surfaces
4. Removed 2nd Gyroscope
5. Removed 2nd Radio Kit
6. Fixed Windshield Glare (Fogginess)
7. Fixed all visible "See-Through" errors on 3D Mesh
8. Added Exterior Glossy Material for Shine
9. Added Exterior Sun-Tint Glossy Material on Canopy
10. UV Remapped Carbon Fiber for adverse Lighting Effects
11. Adjusted Flaps to -12, 0, 12
12. Adjusted Flap speeds based on Feedback
13. Adjusted Rudder Effectiveness based on Feedback
14. Adjusted Ailerons based on Feedback
15. Adjusted Elevator based on Feedback
16 Added ability to Slip with Aileron/Rudder
17. Decreased Brake Effectiveness based on Feedback
18. Fixed not Nose-Down upon Stall
19. Fixed during stall, Elevator too Effective
20. Fixed Adverse Yaw on Ailerons
21. Changed Cockpit Camera views (Standard & VR)
22. Fixed Weight & Balance at adjustments at Main Screen
23. Ability to change Weight and Balance without Crashing MSFS
 
Alpha 1.3 is Now Available!

CHANGELOG:
- Renamed to Discus-2b (Restructured Files)
- Removed Flaps
- Added Center Console Wire Tube
- Changed Release Knob
- Canopy Animations (Toggle Beacon Lights: HOTKEY) - Clickable will Come!
- Dashboard Aninmation (Toggle Nav Lights: HOTKEY) - Clickable will Come!
- Readjusted 3D Mesh
- Removed Logo from Livery
- Added Rudder Pedals
- Added PED
- Added Mic
- Added Canopy Level
- Added Glider Screen Door
- Added Buckles/Straps to Harness
- Add Mounting to Speed Brake Handle
- Replace Flaps Handle with Trim Handle
- Changed Trim Animation
- Added Rudder Animation
- Added Canopy Hinge/Animation
- Modified Flight Model: Rudder Model, Elevator Model, Aileron Model, Stall Model, Lift/Drag Model, Spin & Slip Model
- Tjburni Made Flight Manual
- Added Default weight and balance

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I was wondering why the flight felt different, left my landing gear-down the entire flight from KBAY to Honolulu International. We now have a working GPS module, new Trim Handle, Rick Roll Phone ;), and of course some minor sound improvement.

We are now nearing 1.4 Alpha Release.

 
Last edited:
Alpha 1.4 Released: https://flightsim-squadron.itch.io/discus-glider

Added working Nav/GPS Unit
Added working VSI (No Sound Yet)
Added working ASI
Added working Compass
Added a "2-Part" Easter Egg
Modified Flight Model
Countless other Fixes!

Go take here for a flight and post a video if you find the "Main" easter egg! Have fun!
 
Beta 2.0 Released!

- Working Radio Display (Not Clickable Yet)
- Added Clickable Animations
- Added Panel Lights
- Added Landing Gear Handle
- Updated Flight Model
- Updated Interior Livery
- Many More!

 
2. Then I did some fine-tuning to the contact points, now we have a stable weight load on our wells without the need for a forward contact point taking the weight.

View attachment 67616
I'd recommend adding two contact points on the main wheel since it has some thickness to it, if you just have one you're balancing the plane on an infinitely small point so it always tips over.
 
Actually yea, I just kinda thought it would balance a bit and get tipped over with a bit of wind or whatever, I guess I'm wrong though. should have looked into that before trying to advise you. sorry haha 😅
Hahaha no problem mate! I woke up reading that just as confused! Hahaha
 
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