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Displaced thresholds without white arrows, how?

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ca-britishcolumbia
Hi to all.

I’m making the lights of my custom Gmax runways with SCASM rwy codes, with invisible texture. Looking very good and functional, and was quite easy, but I have a runway that has displaced thresholds and, unfortunately, even with the command “Markers 0”, I still getting the arrows on it. Is there a way to workaround?

Here is my code:

(...)
; Runway 2
Area( 5 S02:35:11.1170 W044:14:10.7400 12 )
LayerCall( :lblLayer 24 )
Jump( : )
:lblLayer
Runway( S02:35:11.1170 W044:14:10.7400
Altitude 54.3
Heading 70.0
Length 5199
Width 148
ID 09
Surface -1
Markers 0
Threshold 0
Lights 2
ThrOffN 476 <-------------------------------------------------- Here is the argument
)
Return
EndA

Thanks.
 
Hi,

I have indeed seen this problem before, but I can not think of any work around or solution for this.
 
Tks for replying, Arno. I guess I'll have to make the red lights by hand to avoid the arrows.
 
Hi, sorry for bringing up this thread again. I've the same problem, I would remove those white arrows or hide. No ways to do it with scasm? should I draw the red lights with gmax?
 
Hi,

If I remember correctly there is no way indeed to hide them, the scenery engine always shows them. Maybe you could cover them with some other object?
 
That's what I tought but I would need the layer number after the one which includes the marking, so I'll be able to hide the arrows.
Anyone know on which layer number the markings are rendered?
 
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