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Hi to all.
I’m making the lights of my custom Gmax runways with SCASM rwy codes, with invisible texture. Looking very good and functional, and was quite easy, but I have a runway that has displaced thresholds and, unfortunately, even with the command “Markers 0”, I still getting the arrows on it. Is there a way to workaround?
Here is my code:
Thanks.
I’m making the lights of my custom Gmax runways with SCASM rwy codes, with invisible texture. Looking very good and functional, and was quite easy, but I have a runway that has displaced thresholds and, unfortunately, even with the command “Markers 0”, I still getting the arrows on it. Is there a way to workaround?
Here is my code:
(...)
; Runway 2
Area( 5 S02:35:11.1170 W044:14:10.7400 12 )
LayerCall( :lblLayer 24 )
Jump( : )
:lblLayer
Runway( S02:35:11.1170 W044:14:10.7400
Altitude 54.3
Heading 70.0
Length 5199
Width 148
ID 09
Surface -1
Markers 0
Threshold 0
Lights 2
ThrOffN 476 <-------------------------------------------------- Here is the argument
)
Return
EndA
Thanks.

