Display problem with PAPI lights

#1
First of all: Thanks to Jeff for this excellent tool.
It took me not more than one hour to get my PAPI lights burning. :)

But I have a display problem:

When I turn off the PAPI lights, everything looks OK.
But when I turn them on, the display looks like this:

I have checked the XML file over and over again but I cannot find a mistake.
It looks like a layer at the altitude of my PAPI lights (2#AGL). When I move upwards, I go through the layer and its not visible anymore.
I attach my XML file. Perhaps somebody finds a mistake that I didn't notice.

Thanks in advance
 

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#2
Guenter, everything's perfect with your code, the fault lies within the model itself.

Technical background: To prevent the model from being hidden too soon by FSX, I had to increase the bounding box of the model by making a big horizontal plane. This plane should be transparent, but I forgot to assign the proper transparent material to the plane...simple as that ;-) Note that the PAPI_Light model was a quick and dirty example I created within 5 minutes or so to demonstrate the PAPI functionality. It is by far not yet optimized with regards to visibility vs. distance for example.
 
#3
Hello Jeffrey,

thanks for your quick response.
I'm glad, that my configuration and my code is OK.

The PAPI itself works perfectly. So we will create a model of our own (I think, Jörg is already working on that).
I'm looking forward to try the other features of SODE.
 

jdberg

Resource contributor
#4
Hi Günter,
Currently I am working on the windsocks which will take some time. But why don't you convert one of your windsocks to a FSX-Object with MCX, place that as a library object and only place the lights with SODE. To prevent the model being hidden too soon I always place a larger object under the earth. So you have no problems with transparency.
Jörg

Gesendet von meinem GT-P7501 mit Tapatalk
 
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