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Hi,
I made a post on this over at the avsim forums but no reply yet. I'm hoping someone here might be able to help.....
I created a skinned mesh pilot, with it's own biped, as normal, and it all works fine in FSX. Now, I want to be able to disappear that pilot when the engine is shut down etc. The problem is that when I attach any code to the pilot mesh and biped the whole pilot mesh appears grotesquely distorted in FSX, purely because that code is attached. (I actually attached the code to a 'dummy' box and the mesh and biped childed to that box).
I tried a different approach by removing the code from the box and instead getting it to animate or rotate the pilot out of sight (the age old trick of making things 'disappear') but much to my surprise the pilot mesh still appears very distorted. Has anybody experienced this before and found a solution ? Basically I'm looking for a way to hide a skinned mesh object.
Many Thanks.
Terry
I made a post on this over at the avsim forums but no reply yet. I'm hoping someone here might be able to help.....
I created a skinned mesh pilot, with it's own biped, as normal, and it all works fine in FSX. Now, I want to be able to disappear that pilot when the engine is shut down etc. The problem is that when I attach any code to the pilot mesh and biped the whole pilot mesh appears grotesquely distorted in FSX, purely because that code is attached. (I actually attached the code to a 'dummy' box and the mesh and biped childed to that box).
I tried a different approach by removing the code from the box and instead getting it to animate or rotate the pilot out of sight (the age old trick of making things 'disappear') but much to my surprise the pilot mesh still appears very distorted. Has anybody experienced this before and found a solution ? Basically I'm looking for a way to hide a skinned mesh object.
Many Thanks.
Terry


