Dutcheeseblend
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Hi all,
I want my Fokker to have a slider window in the canopy. So, one of the windows in a door, must be sliding, as exit2 (0 and 1 are both parts of the canopy).
But, as I posted in thread http://fsdeveloper.com/forum/threads/blender-local-rotation-issue.428512/
every part of the door must be tagged as door0. So tagging the slider as door2, won't be possible.
What happens when the slider is tagged as door2 (so not as door0):
Door rotates outside.
roof (see pics in the abovementioned thread) rotates with respect to the door.
The slider doesn't move along with the roof, where it should be, but keeps the same angle as the door (lower part of the canopy).
In the external model, this issue won't happen, because only parents of the door and roof need to be tagged.
Is there a solution for it?
Using B2.70 with Blender2FSX.
Thanks in advance guys!
I want my Fokker to have a slider window in the canopy. So, one of the windows in a door, must be sliding, as exit2 (0 and 1 are both parts of the canopy).
But, as I posted in thread http://fsdeveloper.com/forum/threads/blender-local-rotation-issue.428512/
every part of the door must be tagged as door0. So tagging the slider as door2, won't be possible.
What happens when the slider is tagged as door2 (so not as door0):
Door rotates outside.
roof (see pics in the abovementioned thread) rotates with respect to the door.
The slider doesn't move along with the roof, where it should be, but keeps the same angle as the door (lower part of the canopy).
In the external model, this issue won't happen, because only parents of the door and roof need to be tagged.
Is there a solution for it?
Using B2.70 with Blender2FSX.
Thanks in advance guys!
