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FSXA Door tags

euroastar350

Resource contributor
Messages
863
Country
us-delaware
Hi all,

On my Bell 222 helicopter project, I have multiple doors that open including the pilot, co-pilot, passengers, cowlings, baggage, nose and cowling doors and I have these tagged to the same door tag in gmax.

What can I use for the passenger, baggage, cowlings and nose?

I saw a post the other day with the 4 different door tags and the meaning for each, but can't recall where I saw them.

Any help is appreciate.

BTW. The model is also for FS2004.
 

Attachments

  • Bell_222_Test64.jpg
    Bell_222_Test64.jpg
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Possibly you had seen this at FFDS , one of FR. Bills old posts
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1183384932

Remember to add 4 to the exits section
[exits]
number_of_exits=4
exit_rate.0=0.5


<part>
<Name>door_0</Name>
<animation>
<Parameter>
<Sim>
<Variable>EXIT OPEN:0</Variable>
<Units>percent</Units>
</Sim>
</Parameter>
</animation>
</part>
<part>
<Name>door_1</Name>
<animation>
<Parameter>
<Sim>
<Variable>EXIT OPEN:1</Variable>
<Units>percent</Units>
</Sim>
</Parameter>
</animation>
</part>
<part>
<Name>door_2</Name>
<animation>
<Parameter>
<Sim>
<Variable>EXIT OPEN:2</Variable>
<Units>percent</Units>
</Sim>
</Parameter>
</animation>
</part>
<part>
<Name>door_3</Name>
<animation>
<Parameter>
<Sim>
<Variable>EXIT OPEN:3</Variable>
<Units>percent</Units>
</Sim>
</Parameter>
</animation>
</part>
 
Hi Chuck,

The post I was looking for has the 4 FSX door animation tags and what they corresponde to. If I remember correctly, door_0 is the primary exit, I'm not sure what the other 3 were.
 
Hi Chuck,

The post I was looking for has the 4 FSX door animation tags and what they corresponde to. If I remember correctly, door_0 is the primary exit, I'm not sure what the other 3 were.

Simply modify the script already posted to conform to the FSX schema:

Code:
  <Animation name="door_0" guid="9B5ED86C-B114-4924-B5C9-163A99042F2F" length="100" type="Sim" typeparam2="door_0" typeparam="AutoPlay" />
  <Animation name="door_1" guid="3A57E6F3-93D9-470e-A7DA-5878A033D933" length="100" type="Sim" typeparam2="door_1" typeparam="AutoPlay" />
  <Animation name="door_2" guid="5F2A41F8-EA1E-4b17-B987-84A45A75B88C" length="100" type="Sim" typeparam2="door_2" typeparam="AutoPlay" />
  <Animation name="door_3" guid="5D79AF88-3ADF-475a-BB65-19A61B2626BF" length="100" type="Sim" typeparam2="door_3" typeparam="AutoPlay" />

Code:
  <PartInfo>
    <Name>door_0</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>EXIT OPEN:0</Variable>
          <Units>percent</Units>
        </Sim>
      </Parameter>
    </Animation>
    <MouseRect>
      <TooltipText>Open Door</TooltipText>
      <Cursor>Hand</Cursor>
      <CallbackCode>
        (&gt;K:TOGGLE_AIRCRAFT_EXIT)
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>door_1</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>EXIT OPEN:1</Variable>
          <Units>percent</Units>
        </Sim>
      </Parameter>
    </Animation>
    <MouseRect>
      <TooltipText>Open Door</TooltipText>
      <Cursor>Hand</Cursor>
      <CallbackCode>
        (>K:TOGGLE_AIRCRAFT_EXIT,bool)
        (>K:SELECT_2,bool)
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>door_2</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>EXIT OPEN:2</Variable>
          <Units>percent</Units>
        </Sim>
      </Parameter>
    </Animation>
    <MouseRect>
      <TooltipText>Open Door</TooltipText>
      <Cursor>Hand</Cursor>
      <CallbackCode>
        (>K:TOGGLE_AIRCRAFT_EXIT,bool)
        (>K:SELECT_3,bool)
      </CallbackCode>
    </MouseRect>
  </PartInfo>

  <PartInfo>
    <Name>door_3</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Sim>
          <Variable>EXIT OPEN:3</Variable>
          <Units>percent</Units>
        </Sim>
      </Parameter>
    </Animation>
    <MouseRect>
      <TooltipText>Open Door</TooltipText>
      <Cursor>Hand</Cursor>
      <CallbackCode>
        (>K:TOGGLE_AIRCRAFT_EXIT,bool)
        (>K:SELECT_4,bool)
      </CallbackCode>
    </MouseRect>
  </PartInfo>
 
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