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FSXA Double Attatchpoint Problem

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114
ok, latest model, and i have some issues i have never seen. When attatching atatchpoints, for lights say, the result in FSX is 2 effects!

let me explain, if I attatch say a landing light, in FSX I get a landing light, PLUS a green navin the same place

Also, i have placed 2 nav lights, and in FSX both are giving nav lights, PLUS vortices effect. so when flying, there is a constant white stream from the light. if i turn the light off, the light, and the vortices goes off. very wierd

has anyone seen this before? if is preventing me completing this model, as it is showing me wierd effects in the game

in this pic you can see the two trails under the rear of the fuselage

1290117715_3_FT57326_image3.jpg


so, i exported from gmax, only the attatchpoints for the lights, and this is the result, you can see two streams coming from one landing light, and one taxi light.

if i turn off those lights, the stream also goes

stream.jpg
 
I today added the wingtip vortices as attatchpoints, and yes it works, but also gives a white strobe on the wings!!

this is now getting annoying

has anyone ever come across this?

wing.jpg
 
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If you have duplicated the exterior model's attachpoints for the interior model...

...don't!

This caused me no end of grief until I realized that they were causing all sorts of "weirdness" when in spot view...

...such as white "bloom light effects" having red or green nav lights superimposed, or white strobes flashing green as well as white...

...etc.
 
ok, thanks for that insight. I am not sure if they have been, as I did not build the VC, another team member did, so he may have put lights in. It will be the first thing I check, and will let you know how i get on
 
ok, thanks for that insight. I am not sure if they have been, as I did not build the VC, another team member did, so he may have put lights in. It will be the first thing I check, and will let you know how i get on

A quick and non-destructive way to test is to simply comment out the interior model in the model.cfg file and relaunch FSX.

If the strangeness disappears... ;)
 
Note also that you can check the Attach Point in the objects Properties. There in the last tab, you will see all of its attach point code in one complete string and see what you have. You may also have your nav lights in there also, if they arent part of the bug.

You can also hand modify the code string in there, but you cannot copy/paste, for some odd reason..



Bill
 
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