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I do hope that I have selected the correct forum to post this question.
I have searched the internet and SDK manual but cannot find what order if any polygons and aprons are 'drawn'.
For example if I create a polygon of grass material and place an apron in the middle, will the apron be drawn on top of the grassed area in MSFS?
Also what about multiple polygons which perhaps overlay each other (maybe to save adding heaps of vertexes). For example a water polygon and a 'ground' polygon. IMHO a 'water' polygon would be drawn over a 'ground' polygon. And what about polygons with different 'ground' textures?
I notice there is a PRIORITY parameter. It seems IMHO that it is used to ensure a particular polygon gets 'priority' over others (it is blank by default). And if it is set to say '1' then it will be drawn 'over the top of' polygons with either a blank priority or a higher number priority?
Is there a document which contains this information?
Also is there any documentation on how to create sloping ground not using terraforming. In FSX it was possible to enter the elevation/altitude of each vertex in a polygon?
I have searched the internet and SDK manual but cannot find what order if any polygons and aprons are 'drawn'.
For example if I create a polygon of grass material and place an apron in the middle, will the apron be drawn on top of the grassed area in MSFS?
Also what about multiple polygons which perhaps overlay each other (maybe to save adding heaps of vertexes). For example a water polygon and a 'ground' polygon. IMHO a 'water' polygon would be drawn over a 'ground' polygon. And what about polygons with different 'ground' textures?
I notice there is a PRIORITY parameter. It seems IMHO that it is used to ensure a particular polygon gets 'priority' over others (it is blank by default). And if it is set to say '1' then it will be drawn 'over the top of' polygons with either a blank priority or a higher number priority?
Is there a document which contains this information?
Also is there any documentation on how to create sloping ground not using terraforming. In FSX it was possible to enter the elevation/altitude of each vertex in a polygon?






