• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Drawing order problem in 3DS viewport

Hi there!

I'm having a weird drawing order problem in 3DS 2021 when using MSFS material. Somehow the objects are semi-transparent eventhough the material is set to opague and the polys at the back of the object are drawned last so they look weird. If I use standard physical material the problem is not there. Interestingly in 3DS 2018 the problem is not present.

Any idea?

1613166460789.png
 
Interesting addition. It only happens on my main PC. I have opened the same file on my laptop and there it works fine...
 
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