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DX10 Issue

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us-arizona
Hey all,

I have a question. A customer sent me this, stating that his plane will not work in FSX DX10 mode properly. I asked for some screenshots, and I got these (some of them shown).

My question is, how can this be happnening?

My theory is that his memory and settings are maxxed out and causing reversing in texture quality/texture failure.

My evidence is the FlightSimulator logo showing up on the floor. This happens to me when a flight in FSX (cough) gets too memory intensive and things start getting wierd, turning pink, then turn super black and collect in the mini artificially created horizon black hole thing in the center of the aircraft.

But all joking aside, if the plane is pure FSX, and the textures are set for zero shine, why would they shine in DX10 mode, unless I am right and the sim is maxxed out on graphics.



Bill
 
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Hi,

And on your PC it does not happen?

Often for DX10 issues the best answer is that the DX10 mode is buggy.
 
Just a thought - do you have bloom set on any of your materials?
I haven’t had any luck with bloom in DX10….I've had to remove it.
Danny
 
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Yeah, I've never had any luck with bloom in DX10. I agree that enabling DX10 is a bad idea in general.

Seems to me like its not handling the specular properly. I don't know what would cause this, however.
 
Roger that and thanks guys. I had DX10 taken out and do not run it. But, this person has other planes of mine and they all run fine, but my Dynamic, the one he is having issues with, is a new high-polygon count model. Oddly, I reuse/recycle all of my materials from one plane to another, so it should be fine! Thats what is so odd....

After many months on the sales market at multiple web vendor sites, this is the first time someone has complained about DX10 on it, so I have to figure its his single computer only, unless others have run it, had issues and never told me about it.

I SOOOOOOOO Love FS2004... :D
 
Shaders in DX10 are all borked, pure and simple!

Unfortunately people seem to think they get better performance (possibly due to AA and reduced filtering)

One peculiarity of DX10 is that when the sim can't find a texture, it substitutes the FSX spalash screen (!?)

Is there a texture referenced that is not present in the aircraft directory (could be a diffuse, LM, spec map)

In DX9 these problems can shoot under the radar, because the default texture is "black"

A certain missing LM texture in a scenery package I know shines bright blue (FSX splash screen) at night in DX10 mode.
 
That just could be a possibility HCornea. Oddly, the textures are fine. He shows screenshots in DX9 mode and its fine, and in DX10, its messed up. The textures are all DDS DXT5 format, and none have high shine in DX9, but the Dynamic sure does on his computer in DX10 on a couple of materials.

Perhaps a missing layer texture, some how...


Bill
 
Just a thought Bill....Have the guy exorcize his PC, maybe that will set things straight....:D:D
 
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