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I was having issues with the alpha channel thing in DXTBMP where the alpha channel doesn't "cut out" the white stuff. I have a taxiway texture with some dark markings around it. In DXTBMP, I go to alpha->Create Alpha Template, then refresh alpha. When I load everything in FSX, the white background is still mostly there and the black edges are gone. The yellow center line is fine though.
I have included the original png, transparency preview in DXTBMP, and final view in FSX.
This is probably just a silly mistake since I am relatively new to the DXTBMP program.
I have included the original png, transparency preview in DXTBMP, and final view in FSX.
This is probably just a silly mistake since I am relatively new to the DXTBMP program.
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