Dynamic Effects

#1
Hello everyone,

Did a quick search through the forums on the Thread Title, but wasn't able to find the answers I'm looking for. Hoping someone can help.

Is there a way to create "dynamic FX" within FSX, that will allow for various Sim Variables to be used (in real time) to alter/change the visual appearance of the effect?

If not, is there a tool available out there that would allow me to do this? Something like Mr. Dawson's Sound Gauge, that allows LVARs to be used to actively control the volume and/or frequency of sound effects.

I'm currently working on water vapor and shock cone visual effects and would like to use SimVars such as Mach Number and AOA to actively control some of the display parameters of the effect, such as size, color etc.

Thanks

Jimi
 
#4
Hi Jimi take a look to this link... sure it coul be open your mind about how you can use some A:Vars and L:Vars or combination and switch on/off some effects using the Smoke System

https://www.fsdeveloper.com/forum/threads/independent-multiple-smoke-fx.14592/
Appreciate the response and the link, however, this does not answer the questions I am asking.

The link that you've provided allows for the activation and deactivation of effects based on A & L Vars and those effects liked in the [SMOKE] section.

What I'm looking for is a way to use A and/or L Vars to AUGMENT the actual variables within the individual effects file.

For instance, a smoke effect might only initially be drawn with a diameter of 3 feet, but instead of using "3" as a parameter, I would use something like the A Var for Airspeed, so now the effect diameter increases with the increase in airspeed.

Is it possible to do anything like this?

Thanks again.

Jimi
 

=rk=

Resource contributor
#5
For instance, a smoke effect might only initially be drawn with a diameter of 3 feet, but instead of using "3" as a parameter, I would use something like the A Var for Airspeed, so now the effect diameter increases with the increase in airspeed.
Why would you not be content with simply activating a new smoke effect that was otherwise identical to the previous 3 foot diameter smoke effect, with the diameter increased or decreased proportionately?
 
#6
Why would you not be content with simply activating a new smoke effect that was otherwise identical to the previous 3 foot diameter smoke effect, with the diameter increased or decreased proportionately?
Short Answer: I would look better and more fluid.

I am currently using the method you've mentioned for the shock cone effects for my project. Although it "works", it looks very 'stepped' versus the nice, fluid look I'm looking for for the effect. To get close to that effect, I would image, I would need close to 50+ individual effects to be called, which I'm sure would be taxing on the processors and thus gameplay.

I looking to create something similar what is seen in the link below, where I would be able to use the Mach number and humidity/temperature to "grow' the effect until the sound barrier is surpassed.

 
#7
This is a really cool idea. I can see why you want to have the effects parameters dynamically programmed. I don't think it's possible. As far as I can tell, the sim loads them when the aircraft is loaded, so changing parameters would only be possible if you hack into the core sim. That's just my hunch though. Please let us know if you find a way other than the excellent suggestion by ESAbolichin.
 
#8
This is a really cool idea. I can see why you want to have the effects parameters dynamically programmed. I don't think it's possible. As far as I can tell, the sim loads them when the aircraft is loaded, so changing parameters would only be possible if you hack into the core sim. That's just my hunch though. Please let us know if you find a way other than the excellent suggestion by ESAbolichin.
Using the method mentioned above, this is what I've concocted so far.... Still far off from the effect I'm looking for though....

As you can see, also having problems with the priority (priority currently set to "0") as the aircraft always shows up in front of the effect until the aircraft passes the camera, at which point show displays around the middle of the aircraft, which is where it should be...

Very good observation and you make an excellent point. Well, I guess I'll have to put my quest on hold then, unfortunately. Thanks.

Jimi
 
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