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Dynamic Lighting Help

Messages
2
Country
australia
Hi guys,

I'm very new when it comes to any sort of scenery editing, I've recently come back to the world of flight sim thanks to being in lockdown where I live with too much time on my hands. I have been trying to add dynamic lights using ModelConverterX for Prepar3D V5

I have been trying to follow a similar process to this.


However, the terminal I use doesn't have the lightpoles in the model. I did, however, find the model of the light stand which is standalone. I assume this is distributed based on the ADE file? That's probably question #1! Anyhow, I tried to edit the lightpole and include a spot light. The effects file seems to successfully create but I end up having an error on the bgl side of things.

I've attached an image of the error codes which might help. I am trying to save it as a .bgl.
 

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Messages
110
Country
madagascar
Can't open the screenshot (it's blurred and doesn't load). That means the question is unclear and the errors are undefined.

I assume this is distributed based on the ADE file?
^^ My english is probably not great, but, by that, did you meant you assumed ADE would be able to place the light (poles or spots) by itself ? I highly doubt the program would be able to do that. What I think is, you must place both the light poles (3D object without light), and the spot/beams origin in a 3D modeling tool like GMax or 3DSMax or Blender one by one while creating your terminal. Then you compile the object (terminal with the attached poles/spots), and load it in ModelConverterX where you can fine tune the spots properties. I don't see where ADE gets involved in the process.
 
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