Hi guys,
I'm very new when it comes to any sort of scenery editing, I've recently come back to the world of flight sim thanks to being in lockdown where I live with too much time on my hands. I have been trying to add dynamic lights using ModelConverterX for Prepar3D V5
I have been trying to follow a similar process to this.
However, the terminal I use doesn't have the lightpoles in the model. I did, however, find the model of the light stand which is standalone. I assume this is distributed based on the ADE file? That's probably question #1! Anyhow, I tried to edit the lightpole and include a spot light. The effects file seems to successfully create but I end up having an error on the bgl side of things.
I've attached an image of the error codes which might help. I am trying to save it as a .bgl.
I'm very new when it comes to any sort of scenery editing, I've recently come back to the world of flight sim thanks to being in lockdown where I live with too much time on my hands. I have been trying to add dynamic lights using ModelConverterX for Prepar3D V5
I have been trying to follow a similar process to this.
However, the terminal I use doesn't have the lightpoles in the model. I did, however, find the model of the light stand which is standalone. I assume this is distributed based on the ADE file? That's probably question #1! Anyhow, I tried to edit the lightpole and include a spot light. The effects file seems to successfully create but I end up having an error on the bgl side of things.
I've attached an image of the error codes which might help. I am trying to save it as a .bgl.