Hello,
i started to make dynamic scenery because the gmax animations are relatively very shorts
So i read a lot of tutorials and forums about the topic but i need help.
In most of the topics a found that the designers use default planes or trucks in dynamic scenery but i would like to use my own model. I used gmax for modelling. I made the object, exported with FS2002 gamepack, and i also made a library with FS regen what i tweaked to "dynamic object library" in ASM. Here is the code:
I found this "dynamic scenery ASM tweaking" code HERE.
Okay, the model is ready. I already recorded a PATH in FS with Flight Data Recorder For FS2004 (v9.0.0.0).
Now i need a tool, to assign the model and the path. That is the problem. First i tried FS Action! Scenery from Abacus but it doesn't load the Path, i get "not a valid datafile" error. Okay i read a lot of info about the Recorder tool data file and i realized that it use different "SET" for different programs. I have not found any SET which is working with FS Action! Scenery so i dropped this program. Okay i tried to use FSDyn! Its better because its freeware. It can be able to read the PATH file (because the "SET" file for the tool was included with it so i could use it) but i can only open the default aircafts and fuel trucks for models. The readme says that to use custom objects i have to use FSDS and export to a special RAW BGL format and convert it to dynamic library with a program called DynKit. Okay... i don't have FSDS and i cannot use it. So i used the gmax ASM code tweak mentioned above because it have to work as well. But when i try to load the BGL what i made with FSregen and tweaked to dynamic library i get the next error in DynKit: "Unknown section 10 object header"
I think that there is an error or something else in my code mentioned above because DynKit doesnt recognize my dynamic object library. If i try to load a simple BGL file it says: "No section 10 in this BGL".
So can anybody help me? Or suggest a tool or something where can i assign the path and the model? Or send me a SET what can i use to record the path which can be used together with FS Action! Scenery or DynMaker? Or any other tool or method to make dynamic scenery?
Thanks!
Regards, Peter
i started to make dynamic scenery because the gmax animations are relatively very shorts
In most of the topics a found that the designers use default planes or trucks in dynamic scenery but i would like to use my own model. I used gmax for modelling. I made the object, exported with FS2002 gamepack, and i also made a library with FS regen what i tweaked to "dynamic object library" in ASM. Here is the code:
Code:
header label word
dw 0001
dd 000989D57H
dd 0FF6914C5H
dd 07FFFFFFFH
dd 080B60B62H
dw 22 dup(0)
dd (offset LIBRARY_DATA) - (offset header)
dw 10 dup(0)
dd 0AAAAAAAAh
dd 0AAAAAAAAh
dd 0AAAAAAAAh
dd 0AAAAAAAAh
dw 14 dup(0)
LIBRARY_DATA label word
dd (offset LIBRARY_0) - (offset LIBRARY_DATA)
dd 0AAAAAAAAh, 0AAAAAAAAh, 0AAAAAAAAh, 000000001h
dd 0,6,8
dd (offset LIBRARY_DATA)
LIBRARY_0 label word
dd 0AAAAAAAAh, 0AAAAAAAAh, 0AAAAAAAAh, 000000001h
db 0
dd (offset LIBRARY_0_HE) - (offset LIBRARY_0)
dd (offset LIBRARY_0_END) - (offset LIBRARY_0_START)
dd 6
dd 131072
dd 2
dd 0
db "kocsi"
dd 0
LIBRARY_0_HE label word
LIBRARY_0_START label word
; Dynamic Code Start
SETWRD 18h, 0 ;LAT ?
SETWRD 20h, 0 ;LON ?
SETWRD 22h, 0 ;ALT ?
SHADOW_VPOSITION 0
SUPER_SCALE Draw_Setup0, 10000, 14, 15 ;V1, V2, SCALE
SHADOW_VICALL Draw_Routine0, 18h
Draw_Setup0 label word
VPOSITION Return_SetUp0, 0, 0, 0
SUPER_SCALE Return_SetUp0, 10000, 14, 15 ; V1, V2, SCALE
VINSTANCE_CALL Draw_Routine0, 18h
SETWRD 2Ch, 18 ; SIZE
Return_SetUp0 label word
BGL_RETURN
Draw_Routine0 label word
; Dynamic Code End
include kocsi_0.asm
LIBRARY_0_END label word
dd 0,0,0,0
I found this "dynamic scenery ASM tweaking" code HERE.
Okay, the model is ready. I already recorded a PATH in FS with Flight Data Recorder For FS2004 (v9.0.0.0).
Now i need a tool, to assign the model and the path. That is the problem. First i tried FS Action! Scenery from Abacus but it doesn't load the Path, i get "not a valid datafile" error. Okay i read a lot of info about the Recorder tool data file and i realized that it use different "SET" for different programs. I have not found any SET which is working with FS Action! Scenery so i dropped this program. Okay i tried to use FSDyn! Its better because its freeware. It can be able to read the PATH file (because the "SET" file for the tool was included with it so i could use it) but i can only open the default aircafts and fuel trucks for models. The readme says that to use custom objects i have to use FSDS and export to a special RAW BGL format and convert it to dynamic library with a program called DynKit. Okay... i don't have FSDS and i cannot use it. So i used the gmax ASM code tweak mentioned above because it have to work as well. But when i try to load the BGL what i made with FSregen and tweaked to dynamic library i get the next error in DynKit: "Unknown section 10 object header"
I think that there is an error or something else in my code mentioned above because DynKit doesnt recognize my dynamic object library. If i try to load a simple BGL file it says: "No section 10 in this BGL".
So can anybody help me? Or suggest a tool or something where can i assign the path and the model? Or send me a SET what can i use to record the path which can be used together with FS Action! Scenery or DynMaker? Or any other tool or method to make dynamic scenery?
Thanks!
Regards, Peter

