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FSXA Earth correction and effects

Horst18519

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I think we had this before, but I can't find it in the forum, so here's the question:
If you use a big object with effects, you have to use the effect correction feature in MCX. But large objects also have to use the earth correction in MCX in order to fit the groundpolys. Now, do I have to apply both corrections, a) for the whole model and b) for the attached effects? Unfortunately, I tried all ways (only earth correction; earth correction, then effects correction; effects correction, then earth correction), but the effects always show the usual offset from the model.
Is there any way to solve this?
 
Hi,

In theory you only would have to correct the large model for the curve of the earth. The effects already have an offset and afterwards they should align.

The effects correction is in case you don't want to alter the geometry and want the effects to display at the right location again.

But given what you wrote the theory doesn't seem to work here. For the effect correction already found in the past that is works best if you are close to the reference point. So I guess we don't really know well enough what kind of offset fsx gives to the effects already, which makes it hard to correct for it.
 
Ok, thanks for the reply. I thought you had figured out the offset values of those effects in FSX, but I guess the only way is moving the attachpoints by trial&error to match the models' position (if you use large models like I do in this case).
 
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