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P3D v4 Earth Curve Correction and SODE

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181
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germany
Hi,

I have the actual physical lights seperated from the light rays. The physical lights have the earth curve correction applied and are integrated in the scenery with a normal BGL. The lightrays however are implemented via SODE (hours of the day, bad weather etc.). I applied the ECC as well but it doesn't seem to work. How are we supposed to make that work? Am I missing something? How are others handeling this?

2018-1-13_10-58-12-559.jpg
 
I would have put them all in the same model but mak multiple versions (turned on/turned off) and let SODE switch between them.
For performance reasons I'd make one model (maybe two for large airports) of all of the instead of a single light placed multiple times
You can still do the curved earth correction in MCX after entering the coordinates you also use in your SODE placement xml but then export again as mdl.
 
Thanks Dave,

yes probably I will go the route and inject them both via SODE. But I am not sure yet, if the physical lights will still look ok, regarding the earth curve correction.

I applied the ECC in MCX and exported it as a model but it did not seem to have some effect...
 
I don't think it will make too much of a difference to the shape of the lights itself.

Not the shape... but the hight above ground maybe? I was under the impression that over the distance of almost 2 km, some lights might be floating over ground and some will be burried in the ground (not fully maybe but noticeable) if they are all together in the same object. I might be wrong and I will try tonight.
 
I was under the impression that over the distance of almost 2 km, some lights might be floating over ground and some will be burried in the ground (not fully maybe but noticeable) if they are all together in the same object.
That's actually what the earth curve correction was supposed to fix :duck:
 
That's actually what the earth curve correction was supposed to fix :duck:

Yeees... and it does... but it only seems to work when it is a BGL. That's why I don't wanted to inject it via SODE. That's what all this here is about. If it would work with the MDL, the Lights and the Light-Beams should be in the same position because tey share the exact same coordinate. But one is a BGL and one an MDL... so my idea was, that the ECC is not applied on MDLs
 
Hi!
Same problem here. Only one thing. I see at the bottom of MCX this:
Clip2net_180116145911.png
and this says that The object has been corrected for FSX curved earth. So there maybe is another problem?
Maybe @arno can suggest something to us in order to resolve this problem. Thx.
 
Hi!
Same problem here. Only one thing. I see at the bottom of MCX this:View attachment 38901 and this says that The object has been corrected for FSX curved earth. So there maybe is another problem?
Maybe @arno can suggest something to us in order to resolve this problem. Thx.

I injected now both with SODE and it seems to be fine. All lights are where they are supposed to be. I haven't tried the same without earth curve correction, so I don't know how big the difference would be.
 
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