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MSFS can use polygons to change EcoRegions. This is useful to change the vegetation type in an addon. Something I found was my home airport of C59 and the surrounding area was in a conifer forest ecoregion. I extracted the Upper Midwest forest-savanna transition EcoRegion shapefile from the WWF world ecoregions. I was able to produce a set of 7 polygons to cover an area covering 2/3 of Wisconsin, and 1/3 of Minnesota. I used level 0, and it changes the pines to deciduous trees and shrubs, and looks more like the real world. I also made a set for Northern Wisconsin and the Michigan UP as Western Great Lakes forests. They work as expected.
Before:
After:
No apparent hit on FPS.
Before:
After:
No apparent hit on FPS.
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